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#11 |
Banned (at user's request)
![]() ![]() ![]() ![]() ![]() Join Date: Oct 2004
(6737 days) Location: Gamersville Gamington
Age: 44
Posts: 2,744
Threads: 7
Style: Event Horizon
Mood: Lonely. Play with me~
Time spent on board: 8 month 0 week 2 day ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#12 | |||||||
Rum Raisin~
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And, look, let's be completely honest here. Doing long combo strings in this game is a totally different beast from doing the same in, say, KoFXIII. The game is designed around doing them, and the moves and normal attacks lend themselves well to the playstyle. If it helps (it did for me) go into Training Mode, pick out some characters, and look into the properties of each basic attack. Think of it as the characters having a boatload of Command Moves along with their Special Moves, because that's effectively what's going on. Quote:
Now, as games progressed and picked up more and more characters and varied movelists? Yeah, it could be a little intimidating. But by then people started making movelist FAQs online and the like. Going out of game to get the movelist is nothing new, it's just something that to my knowledge hasn't been done in a while. It's not "bad" that it does it (is it really that big a deal to go download the .pdf from the site?). Inconvenient, maybe, but it's not really a problem worth any more than a nod to acknowledge it exists. Even if the movelist didn't exist at all (that wouldn't last long anyways, you can bet GameFAQs and the like are going to get movelist FAQs up at some point even with there being an external source already present and an internal source on the way), it wouldn't be that bad, it would simply make it even more necessary to spend time in Training than it already is. None of the characters have particularly complex movesets. Quote:
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The move lists are simplistic, and most characters use the same inputs for their moves. That's not a bad thing, especially with the system set up as it is. The characters certainly don't play the same even with those similar move inputs, though. Quote:
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It's not actually that different from the kinds of fighters you're used to, mix ups and hit confirming are pretty standard. It's just that the length of the combos for pretty much all of the characters can go on for much longer. Think of it as having your HD meter on constantly in KoF, only instead of chaining specials together, you're chaining normal moves and working specials in where you can. You aren't wrong for not liking the game if you don't like it. If it doesn't mesh with your tastes, then that's totally your prerogative (I do honestly think you could get into it once you can make the shift in the mindset of how you approach the game, I had to do the same before I really started getting it to any degree). That said, the game doesn't have to be bad to justify your not enjoying it. It can just be a game you don't enjoy if that's the case.
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#13 | ||||
Our Sweet Prince
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The fact I can't fathom in the slightest what anyone could see in this game right now makes it hard for me to see the game as anything but bad. I'm normally able to see the appeal of games that I don't like. And it's legitimately upsetting me that I can't even see what makes it likable. Last edited by Yvlla; 04-19-2012 at 03:57 AM. |
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#14 |
Banned (at user's request)
![]() ![]() ![]() ![]() ![]() Join Date: Oct 2004
(6737 days) Location: Gamersville Gamington
Age: 44
Posts: 2,744
Threads: 7
Style: Event Horizon
Mood: Lonely. Play with me~
Time spent on board: 8 month 0 week 2 day ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Not really asked by anyone, but I figured I'd post this here anyway. If you want a comprehensive movelist for all the characters that covers all their attacks from normals to specials to supers, as well as combo options, damage listings, move properties and notes, try here: http://wiki.shoryuken.com/Skullgirls Just click on the character you want the info about.
Maybe it'd help. Maybe it won't. I don't know. Can't hurt to check it out. |
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#15 | |||||
Rum Raisin~
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The Shoryuken wiki Kimiko linked to gives really good extra info about the damage everything does and the properties they have, which is way more information than I've ever seen included in an official movelist, in-game or out, so I don't think it's fair to criticize them for not including that information, since nobody else does it either. It'd be nice if they did, but it doesn't make them bad for not doing it. Quote:
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Again, I haven't played as Valentine yet, so I could be totally off on this, but from what I've seen, there's a lot of potential for her to do things with her poisons. Each color does something different, and just looking at the move list, two of them can be devastating to the other player. The green one increases hit stun by a significant amount, which gives you a larger window of time to continue combos, (which I've been on the receiving end of, and ow). The orange one (which I've yet to be hit with, but it sounds pretty brutal) gives the opponent input lag, making it more difficult for them to pull off their own moves and combos while they're affected by it. The downside is that it has setup time, and once you toss the needle, it's gone, so my suggestion would be trying to work out a good and consistent way to hit confirm into it with a combo, or saving it as a punish when you know it will hit. I'll try out Valentine in the near future (tonight, probably, since I only really have two days left to play before I don't have the system anymore), and I'll let you know more details if I find anything. I don't want you to think that I (or anyone else, but I can only really speak for myself) am trying to keep you in the dark so you can't get good. I'd love for you to enjoy the system and get a good handle on it, because you're fun to play against whether it ends in a win or a loss for me. Quote:
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#16 | ||||||||
Aw shucks, sugar cube
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Characters have more than two specials and more than one way to use said special and that is also where cancelling comes into play and also it would be unbalanced if a character can just fling out specials with little to no penalty involved. That's how hadouken spam was an issue. Quote:
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I've seen Valentine players use the poisons in very interesting ways. The input lag one is especially rough, especially with a charge character like Parasoul.
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How dreamlike to see my x-sisters, outside the context of a Papa Song dome. They sang Papa Song’s Psalm, over and over; background hydraulics underbassed that sickening melody. But how jubilant they sounded! Their Investment was paid off. The voyage to Hawaii was under way, and their new life on Xultation would shortly begin... Watching them from the hangway, I envied their certainty about the future.
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#17 | |||
Our Sweet Prince
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Kimiko, that's exactly what I was looking for. That answers a ton of my questions and issues.
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Gotcha. Makes sense. Quote:
I think you all have convinced me to give the game another chance. Though the game's still half-unplayable due to connection issues... |
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