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Old 01-19-2016   #3
Don Chipotle
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Originally Posted by Yvl View Post
Yeah, this game is supposedly one of the best MMOs Korea has to offer (which isn't saying much) but my one friend is all over this. Giving it a fair shot because I need a break from ESO and Destiny isnt ]

I'm pretty much going to be comparing it to TERA because I've the most experience with that Korean MMO and I can already see some similarities. Like the KFM plays sort of similar to TERA's Brawler class and I wouldn't be surprised if the same team worked on both.

Anywho, I managed to get in eventually.

I'm a sucker for fun credits sequences. It's why I liked Tales From the Borderlands so much because every intro credits scene was super great. An MMO is the last place I'd expect to have one, so Blade and Soul is already starting with a positive in my mind.

This lady keeps calling me Cricket because I suppose Grasshopper would be a bit too on the nose.

Oh holy shit this is absolutely an MMO, look at all that gold spam.

Right off the bat this game reminds me of TERA, that other Korean MMO with fun combat and TERA-ble quest design. I got way into TERA back when it came out even though the quest design was laughably dull. The combat was fun and interesting enough to look past the old school mentality of its leveling process. I reinstalled the game a couple of weeks ago, just because I was curious, and found it nigh impenetrable to jump in with my high level character. So I rolled a brawler just to see.

The similarities here are mainly with the UI. There's no mouse cursor unless you hold a button and instead the mouse moves the camera and points your character. The on screen map is quite like TERA as well, as is the menu that appears when you hit escape. F is also the default 'confirm/do actions' button in TERA and this. Again, given TERA's popularity once upon a time I wouldn't be shocked if B&S shared designers between the games.

This is the tutorial section which may as well be Jade Empire for how much Jade Empire it is.

The first ability you get is a sprint which is great, you run like you're straight out of Naruto with your hands behind you like a dweeb. You can't sprint forever, though, which sucks but I get it. This is at max settings so I dunno what's up with these textures though. Maybe the budget went to the character models? Had to perfect the glistening with sweat look I guess.

This guy sucks but he teaches me another new trick which is kind of novel and I like more than I should.

That trick is gliding! After sprint jumping you can glide until pretty much you reach the ground. This also recharges your stamina which means you can glide and then land and sprint away and glide when that gets low. Gliding is slow but I like doing it. If I were on the dev team I would incorporate gliding into quest objectives. If fucking BioWare can hide stat boosting items behind awful platforming in their MMO, a game with an actual useful platforming ability can do that too.

This little dog thing is your kung fu master. He essentially says that the Hongmoon are the Jedi from Star Wars.

This guy is going to teach us basic combat but he's really thinking how much better at fighting I am compared to him.

Kind of like how in Jade Empire you were the hot shit student that everyone was jealous of.

In a nutshell, the Kung Fu Master has a three hit chain on the regular attack. You can't cancel out of an attack once you click but inbetween steps in the chain you can use an ability - this will be handy soon enough - and keep the step in the chain going.

The Brawler in TERA is similar, except the Brawler has different attacks based on when you press the RMB. You can do launches, AoE, a knockback, all based on combo presses. I personally think this is great and far more interesting than just having skills be on a hotbar.

So if the KFM is like that, which it seems to be, then I can see this being a fun class to run with.

Another component of the KFM skill set is the ability to counter attacks. This is what I meant when I said using an ability inbetween combo chains. I didn't get a great shot of it, but essentially you can hit 1 on the keyboard and you will guard for a few seconds. If you time it right you'll do a counter attack to the enemy, opening them up for further punishment.

The Brawler in TERA has this as well and like in TERA, doing it here is always fucking rad as shit.

During your training, some asshole shows up and fucks your day up.

Then more assholes show up and kill your friends.

Told you this guy sucked.

Your master uses the power of anime to go Super Kung Fu Man and starts firing off Hadokens to stop the evil trio.

This is actually a pretty cool scene if only because the animations are pretty good all around. It's like when the Third Hokage fought Orochimaru.

As the last surviving Hongmoon student, my master decides to give the evil trio his magic sword in exchange for my life. Were this not a video game I would think the evil trio would just be like "Fuck you, dude," and kill me anyway.


To be fair, if someone with a giant red fro swung at me like that I'd be terrified.

It goes as well as you think.

You guys are fucking idiots.

Immediately following this my game crashed to the desktop and I didn't bother getting back in because fucking queues, man.

How dreamlike to see my x-sisters, outside the context of a Papa Song dome. They sang Papa Song’s Psalm, over and over; background hydraulics underbassed that sickening melody. But how jubilant they sounded! Their Investment was paid off. The voyage to Hawaii was under way, and their new life on Xultation would shortly begin... Watching them from the hangway, I envied their certainty about the future.
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