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-   -   Trion hit with massive layoffs. (http://www.evermoreforums.com/forums/showthread.php?t=30024)

Altima 05-17-2013 06:04 PM

Trion hit with massive layoffs.
 
I found this article on Ign.com.

Link - http://www.ign.com/articles/2013/05/...52d50d66000028

Quote:

Trion Hit By Massive Layoffs

Well over half the company reportedly let go.

by Andrew Goldfarb
May 17, 2013

Layoffs have hit Trion Worlds. IGN sources suggest that well over half the company has been let go, with some suggesting numbers as high as 80%.

The San Diego studio -- where development of MMO Defiance took place -- is said to have been hit the hardest. A source suggests that employees are being escorted out of the building and that senior leaders from various Trion teams may not receive severance due to "undelivered services." Another source tells us the layoffs were at all studios, "mostly Defiance support staff and dev staff."

A Trion representative confirmed the layoffs and provided the following statement to IGN:

"To best position Trion in a rapidly changing industry, we have reorganized our teams and are expanding our free to play offering. With Defiance, we delivered a great game that more than one million gamers registered to play and continue to enjoy. As we progress from launch to ongoing development of the game, we are adjusting our staffing levels to deliver new content and improved features. RIFT, and our other titles in development, were unaffected by these changes. We are very much looking forward to the free to play release of RIFT and are excited by the other new titles currently in development."

This is the second recent round of layoffs at Trion, following layoffs from the Rift development team in December. Earlier this week, Trion announced that Rift will soon transition to a free-to-play model.
So manty game companies are losing people if they don't sell like 5 million or more copies anymore. It may be a dark day for gaming.

Zelphiel 06-20-2013 01:13 AM

I'm surprised the development companies aren't doing more apps and casual games to bolster their revenue so they don't fall apart when their new blockbuster flops.


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