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View Full Version : Thing you hate most about RPGs


Chaos Theory
02-16-2004, 05:54 AM
No matter what someone has to have a big ass sword

Lancet Jades
02-16-2004, 05:56 AM
One thing I hate is goodie-goodieness. The hero would rather save a villager and let the bad guy escape than to let the villager die and be able to kill the main baddie right then.

Also, whenever the good guys let a bad guy live after defeating him, because they "want to be better than the baddies"

Chaos Theory
02-16-2004, 06:02 AM
that is so stupid I must agree kill the one if it save the whole eh

Lancet Jades
02-16-2004, 06:10 AM
Yeah, and usually more than 1 person would get killed by the final boss anyways. You're merely cutting the losses, lol.

Chaos Theory
02-16-2004, 06:15 AM
Man we should be heros

Ricdeau
02-16-2004, 08:03 AM
I hate how there is always a good guy that turns bad, or a bad guy that turns good. Cant they make up their goddamn minds?

Zelphiel
02-16-2004, 01:34 PM
other than rpgs getting repetitave and sometimes tedious with doing less important things.... nothing.

Leknaat
02-16-2004, 03:13 PM
I hate the girl that always gets captured because she was doing something stupid. If it were up to me I would leave her there.

Lancet Jades
02-16-2004, 06:16 PM
Lol, i hate it when the good guys either give up or retreat when faced with 500 enemy soldiers. They should allow you to choose either capture/retreat, or to fight a battle with the 500 soldiers at once, lol.

Chicken Little
02-17-2004, 05:04 AM
hmm what i hate

1)the bad guys, they cant even be labelled bad guys anymore
2)the good guys, bend over and kiss your own ass
3)the lack of development in characters i mean come on no damn character is constant and no ageing what do you save the world in a day and take 1 second naps?
4)The damn easy crap at the end of the game when you uber up your party. Hey lets go back to that town we atarted in to gaze at the scenery OH NO A GOBLIN!!!! youd think theyd kinda see your big beefy muscles and hide no?
5)limitations on learning. granted job classes as of late, but perhaps if you could customise what job you'll be prodominant in then the story could warp around that class instead of same story for same class for same damn reason.
6) having a set limit on stats that can be exceeded but not recorded..irritating.

theres a top 6 in general.

Silly Girl
02-18-2004, 03:34 PM
A lot of things you guys said are Cliches ^_^;;; They aren't THAT bad, but would you prefer a wussy little main character with a... staff? And hits for 5 HP per turn? ......Nah, I like my buff, confident, courageous, sword-weilding main charas. And big-ass swords are only in ONE RPG... and that's 7.
What I dislike about RPGs is the newer stuff. You gotta hand it to some people for even making them since it's so hard to come up with new ideas nowadays, but what I can't forgive them for is working up a plot in two seconds, gameplay in 5, and focussing on graphics for the next year. Give me my oldschool Final Fantasies anyday.
I'd have to agree with Insanefly about how the games are sooo easy after you've powerhoused all your characters, or even gotten to level 99/100. The game should still be a challenge after you hit that level.

Lancet Jades
02-18-2004, 04:23 PM
the problem sometimes is that there's a challenge that you more or less HAVE to be at that level to do (such as Via Infinito on FF10-2, or Nemesis/dark aeons on FF10, or Ozma on FF9, or Omega Weapon on FF8, or Emerald weapon on FF7, or..well..you get my idea). The people level up to meet that challegne, then find the final stages too easy. Thats what happened on all of em >_<.

Zelphiel
02-18-2004, 04:39 PM
or there are some situations where brute strength won't win the fight. that's mainly in stragegy games though....

Leknaat
02-18-2004, 07:23 PM
There are some exceptions to the rules like Disgaea where they give you the options to change the levels of the monsters so they won't fall behind and some other rpgs where the monsters level up as you do. There are some rpgs where leveling up doesn't make it easy.

Lancet Jades
02-18-2004, 07:31 PM
There's pretty much no RPG where over-leveling doesnt make it easy. At least not that i can think of.

Leknaat
02-18-2004, 07:42 PM
It was either Phantasy Star 1 or 2(can't remember which one exactly) where the monsters levels changed as you did and so as you got stronger they did too. I just found this out recently but the last boss in Arcana is set up the same way.

Lancet Jades
02-18-2004, 07:44 PM
FF8 had the monsters level with you, but that didnt really mean anything. They were pathetic at any level...

Leknaat
02-18-2004, 07:49 PM
The monsters leveled in that game?!! I didn't even know that...lol. I think it was Phantasy Star 2. That game was Hard.

Chaos Theory
02-18-2004, 07:52 PM
Yeah all the monster level with you in that game except the monster at the Island Close to Heaven and the Island Close to Hell. They are always at level 100

Lancet Jades
02-18-2004, 07:53 PM
Yeah, but they always seemed a few levels behind you....

The only time they were actually 'technically' even matched when was you were LV100...

Zelphiel
02-18-2004, 07:53 PM
??.. yes you did.. you were the one that told me that the monsters leveled along with Squall..

btw.. I'm comming over later.

Leknaat
02-18-2004, 07:59 PM
Did I really tell you that?LOL Oh well I have a bad memory...are you sure..?mmm? I guess I forgot about that...sorry!!

Alright. I'm not going anywhere.

BTW has anyone else played the old Phantasy Star games? I don't mean the online ones...

Umm.. so this doesn't go too off topic...something I hate about rpgs is.......uhhhh i can't think of anything else right now...

Lancet Jades
02-18-2004, 08:04 PM
I've played some of PS4, but now my genesis dont work >_<. I've been looking in nearby game stores for the others, as well as a new sega...

Leknaat
02-18-2004, 08:12 PM
Ps4 is the best one in my opinion. That sucks mine has started having problems. It freezes games sometimes. Wait something else I hate is when you spend soooo much time on an rpg and then your game is erased. Either by a memory card giving out or someone erasing it.

Chicken Little
02-19-2004, 06:56 AM
FF8 saga points, nice system in theory very bad in practice except for red dragons, 1 breath = bye bye party.

And yes actually i would prefer the main characetr to be a complete and utter pansy with a weapon and maybe focus more on supporting or magic therefore as the character grows so does his/her significance instead of automatically starting off as the uber character that can hack **** up in an instant and grows to hack **** up faster then an instant. personally i want a main character thats so damn horrible that you want to kill him, that you cant stand him but you see whats in store for him instead of the 'Oh im a tragic hero' or ' Im buffman hack slash grr' or 'Me save woman, woman fall in love we make babies'.

And the way things can change with powerhousing is you take the optional bosses you see their stats and you raise the stats of the end boss to at least rival that of the optional bosses. FF8 did this to a point with Ultimecias 4 forms and Omega Weapon and Shadow heart did this to perfection almost with Seraphic Radience and Kevin Bacon. Obtaining Seraphic radience is a bicth of a thing to do*i still havent done it and im lvl 75) and ive seen the base stats for Mr. Bacon and it isnt a pretty sight.

Now with FFX basically dark Valefore took 10 mins to kill, first time i went up against him i got pwned and pwned senseless, i decided to beat the game reload and train the party up and compared to the first dark aeon Yu Yevon was a pice of piss, i mean seriously 1 hit kill is damn ridiculous for a final boss.

Lancet Jades
02-19-2004, 11:50 AM
Yeah, another game with an uber-enemy was Grandia 3. the Lv200 Zenothlee pwned me every time i faced him in battle (i was Lv60-80 at the time). Only when i finally reached Lv80+ can i actually hold my own against him. I'm Lv110-120 now, and he's easy as piss though. But the thing is he doesnt even really have any powerful attacks. Its just his normal ones cause so much because his stats are so high. But, then again, he can only be fought after beating the last boss. There is no "second" last boss after going through the Vortex Corridor (the 'final' final area), so basically any and all leveling is for Zenothlee. OF course, half of winning in any grandia is manipulating the IP battle system. But Zenothlee and his crystals (3 of em, they help him utilize double and triple techs against you) have such a high Action rating that they'll move fast no matter what. But as for other enemies, Zenothlee is by far the hardest. Even the monsters in Levels 95-100 of the Vortex Corridor cant compare.

Ace of Jades
11-06-2005, 06:47 PM
I love "back-in-the-day" rpgs.
with sword and bows and magic

but my friend would rather blow someones head off with a 12 gauge.
RE4

Wallie Wildo
11-06-2005, 08:20 PM
FF8 saga points, nice system in theory very bad in practice except for red dragons, 1 breath = bye bye party.

And yes actually i would prefer the main characetr to be a complete and utter pansy with a weapon and maybe focus more on supporting or magic therefore as the character grows so does his/her significance instead of automatically starting off as the uber character that can hack **** up in an instant and grows to hack **** up faster then an instant. personally i want a main character thats so damn horrible that you want to kill him, that you cant stand him but you see whats in store for him instead of the 'Oh im a tragic hero' or ' Im buffman hack slash grr' or 'Me save woman, woman fall in love we make babies'.

And the way things can change with powerhousing is you take the optional bosses you see their stats and you raise the stats of the end boss to at least rival that of the optional bosses. FF8 did this to a point with Ultimecias 4 forms and Omega Weapon and Shadow heart did this to perfection almost with Seraphic Radience and Kevin Bacon. Obtaining Seraphic radience is a bicth of a thing to do*i still havent done it and im lvl 75) and ive seen the base stats for Mr. Bacon and it isnt a pretty sight.

Now with FFX basically dark Valefore took 10 mins to kill, first time i went up against him i got pwned and pwned senseless, i decided to beat the game reload and train the party up and compared to the first dark aeon Yu Yevon was a pice of piss, i mean seriously 1 hit kill is damn ridiculous for a final boss.
i didnt find the seraphic radiance all that hard O.o

but yeah id agree with the game being too easy once you get to a certain level being the most annoying

William
11-06-2005, 08:28 PM
BTW has anyone else played the old Phantasy Star games?

I've played Phantasy Star I-IV. I didn't get far in Phantasy Star I though, since I can't handle the controls for the emulator I was playing it on; and I have yet to beat Phantasy Star II because my cartridge is poor and erases the saved games every once in a while. IV was a great game though. That's the one where you play through 3 different generations depending on what "ending" you chose for the previous generations right?

i didnt find the seraphic radiance all that hard O.o

Same.

The only thing I really dislike about RPGs is the decreasing quality of most of the newer ones. They just do not bring me the captivation that the older RPGs brought to me. The ability to draw me into the game and keep me hooked. There are a few newer games that did have the ability to do so (Xenosaga, Shadow Hearts series, etc.), but the numbers are decreasing rapidly.

Rainbow Dash
11-06-2005, 08:45 PM
I don't like the battle system for the most part. All you have to do is attack attack attack and you can beat most anything, plus a few heals for the tougher bosses. But there are some games like CT where every fight is too hard and makes it get boring. FFX and SOTET have the best battle systems from what I've seen so far.

Qween B
11-06-2005, 08:48 PM
i dont like the whole tkaing turns thing like it should be active take turns between your characters but you shoudnt be able to sit there an hour on one chracter and decide what to use and the monster wont do anytihng itll just...chill

horrible
11-06-2005, 08:55 PM
i dont really play that many rpg's, but i do play a bunch of mmorpg's...and the one thing i hate more than anything else is lag...i'd say over 90% of all my death's are caused by lag, the rest in pk...

Lycanthroat
11-07-2005, 05:45 PM
The thing I'm really starting to dislike about RPGs now are the storylines. Yes, the storyline can be done great and you may even shed a tear amoung the way, but, in the end, you'll STILL have to sought out and kill the long haired evil pretty-boy who will probably turn into an angel looking thing along the way. I mean, c'mon. There's a few original story lines out (Shin Megami Tensei, Shadow Hearts 1....er...) but I'm getting pretty fed up with the Final Fantasy-esque storylines I've seen before 100 times...what interests me is whether FF12 will have the same storyline as all the others.

William
11-07-2005, 06:23 PM
The thing I'm really starting to dislike about RPGs now are the storylines.

Yeah, that and gameplay. The graphics and sound for games are getting better, but that doesn't mean anything if there isn't a decent ORIGINAL storyline and captivating gameplay.

what interests me is whether FF12 will have the same storyline as all the others.

I actually have high hopes for FFXII. Not only does it look great, but from what I've read so far, the storyline and characters look promising as well.

Lycanthroat
11-07-2005, 06:25 PM
Yeah, that and gameplay. The graphics and sound for games are getting better, but that doesn't mean anything if there isn't a decent ORIGINAL storyline and captivating gameplay.

Yeah, the thing now is OHHH GRAPHICS!!! when, really, it's not that important. Of course, it's nice, but a storyline is much more important in my opinion.


I actually have high hopes for FFXII. Not only does it look great, but from what I've read so far, the storyline and characters look promising as well.

The characters look a bit....samey (aside from rabbit woman).

Sassafrass Raistimass
11-07-2005, 06:27 PM
FF8 saga points, nice system in theory very bad in practice except for red dragons, 1 breath = bye bye party.I actually quit FF8 for a time because of that. I got to level 100 with the Island Closest to Heaven and Quistus' instant kill limit, but then I found that I couldn't get Bahamut because at least one of the dragons kept getting a back attack.

Yes, the storyline can be done great and you may even shed a tear amoung the way, but, in the end, you'll STILL have to sought out and kill the long haired evil pretty-boy who will probably turn into an angel looking thing along the way.The Moral Of The Story (Ghaleon Rule):
Every problem in the universe can be solved by finding the right long-haired prettyboy and beating the crap out of him. What little I've heard of SMT:N isn't actually "original," just very, very old. :chuckle

There's no blanket statement about RPGs that particularly perturbs me; while there are clichés present in just about every major RPG, none are of the irking nature. My only gripes are game-specific.

Lycanthroat
11-07-2005, 06:31 PM
What little I've heard of SMT:N isn't actually "original," just very, very old. :chuckle

Depnds really. I loved it to bits (though all PAL copies have a fatal bug that renders it's nigh unplayable in places. But that's a gripe for another thread...).

And yeah, I read the Grand List recently. Fucking hilarious :chuckle

I should post it somewhere, where everyone can read it.

Zelphiel
11-07-2005, 06:41 PM
What little I've heard of SMT:N isn't actually "original," just very, very old. :chuckle



it'll only be 'old' if you've played Persona or a SMT import. SMT: Nocturne is something like the 6th or 7th game they've made like that.

Sassafrass Raistimass
11-07-2005, 06:50 PM
it'll only be 'old' if you've played Persona or a SMT import. SMT: Nocturne is something like the 6th or 7th game they've made like that.I was thinking more of the "several millenia old" type deal. >.>

Just let it wallow in all its bad jokeness, if you don't mind.

Lycanthroat
11-07-2005, 06:53 PM
I was thinking more of the "several millenia old" type deal. >.>


Ah,but that's what make's it so original! OMFG OXYMORON

No! I used leet....Nooooo!

I can't wait for DDS at Xmas. Cannibals! Can't get more original than that!

nightsavior
11-07-2005, 09:40 PM
I hate the new bishi pretty boy phenomenon mainly. It's ok to have at least one lithe, longed haired, thin guy with achingly beautiful features but when every character has those same traits or they look like super model pop icons I find it hard to relate and sympathize with their struggles. Also I hate how most japanese rpgs "tease" with sexaul overtones and scantily dressed hot chicks yet the most main characters ever do is kiss in one scene or hold hands. I'm not saying put porn in video games but sex scenes can actually be tastefully portrayed in which penetration still isn't shown.

Leknaat
11-08-2005, 10:36 AM
Sewers......They're in practically every RPG. And they're always annoying to traverse through. You always have to go through sewers in order to sneak into a castle or something.

Miles
11-08-2005, 03:48 PM
I guess I just hate the lack of choices...I'd like to be able to turn around and say "Oi! Innocent guy! GO AWAY!! Can't you see I'm violently waving my weapon at the very beautiful looking male who is supposed to be very mean!"
Or buff female...Sometimes the bad girl is cute, I guess but they're normally all "Rurgh! Look at my arms!" o.O;;

But yeah...You get my point. Being able to choose if you save someone or not would be nice..

nightsavior
11-08-2005, 04:08 PM
Some rpgs give more freedom for choices such as Fable and knights of the old republic. Still I agree angel, it'd be nice if more offered that sort of freedom. Yes damn sewers...Krystle is right every rpg I have includes a sewer of some sort.

Lastly it'd be nice for the main hero guy or girl to fall in love with who you choose as the player. In almost any rpg I played the chick I was most attracted to was always the "supporting" female character and the hero ends up with the girl I found to be either annoying or less attractive. But that sorta goes back to Angel's want of having choices instead of a set path.

Miles
11-08-2005, 04:18 PM
I totally forgot about the love thing...You're so right, Nighty. It's just plain annoying, because you take the roll of the lead character, you should get to choose who they fall in love with, most, most mostly. *Nods* It's only fair.

Lancet Jades
11-08-2005, 08:57 PM
Some rpgs give more freedom for choices such as Fable and knights of the old republic. Still I agree angel, it'd be nice if more offered that sort of freedom. Yes damn sewers...Krystle is right every rpg I have includes a sewer of some sort.

Lastly it'd be nice for the main hero guy or girl to fall in love with who you choose as the player. In almost any rpg I played the chick I was most attracted to was always the "supporting" female character and the hero ends up with the girl I found to be either annoying or less attractive. But that sorta goes back to Angel's want of having choices instead of a set path.
Well, in games like Star Ocean, you do choose who gets together, more or less. Though the game always slants things in the favor of the hero and heroine getting together, but it IS possible to derail the relationship.

Ashe
11-08-2005, 09:22 PM
lol like in FF7 if you suck up with Baret and hate on the chicks you can go on a date with him

Night
11-08-2005, 09:35 PM
lack of choice, i like free flowing games.
kill, save, right, left, sword, bow. thats why fable rocks the shit out of any rpg ever.

Ashe
11-08-2005, 09:56 PM
ummm.... i think well agree on this one.... the thing i hate most is.... SHITTY ENDINGS!

nightsavior
11-11-2005, 09:37 AM
Derailing the relationship

Fayt: Sophia, where's my beer beyutch!

Sophia: Fayt your such an asshole!

Fayt: Ha ha! I know ain't it great!? Now where is Nel I want her to ware this thong!!

Well that's what I meant about full freedom. As in "no" biased slanting. Still Kudos go to SO 3 for offering the freedom even if it "tries" getting you to do certain plot lines over the others. Final fantasies Achille's heel has always been the lack of control and being forced down a set story line with your fate and that of the other characters pre-destined.

Brant
11-11-2005, 06:11 PM
The 'Save the World' storylines really bother me, too. I've actually gone back to play SaGa Fronteir for the PS1 recently because I think it was probably the best in its series (which isn't saying much). There are seven characters and out of all seven, I think only one has a 'Save the World' storyline (Riki/Coon). Although, the storyline in that game for all characters is a bit lacking. It has great points and low points, but to me, the great points outnumber the low points. Also, the overall storylines for Suikoden 1 and Suikoden 2 were not about saving the world, which I found refreshing.

Normally, I don't mind that the monsters don't level up with me. I like to be able to level up to the point where I can control the difficulting setting in which I go through the game. It seems pointless to me to level up if the monsters are just going to level up with you.

Something I have a problem with in RPGs is not being able to have more control over who joins my party. Sometimes, the main character doesn't even ask certain people who appear to be fighters to even join them.

nightsavior
11-12-2005, 04:35 AM
A thing that annoys me is that Rpgs are very sophisticated yet for some reason at least Japanese rpgs still aim their appeal at a "teen" audience. I'd like to see more edgy rpgs like fall-out get made more often in which you can be a good guy sure , but things aren't all love and light or poppy fresh either.

Rainbow Dash
11-12-2005, 06:16 AM
A thing that annoys me is that Rpgs are very sophisticated yet for some reason at least Japanese rpgs still aim their appeal at a "teen" audience. I'd like to see more edgy rpgs like fall-out get made more often in which you can be a good guy sure , but things aren't all love and light or poppy fresh either.
Ever hear of Parasite Eve?

nightsavior
11-12-2005, 11:22 AM
A rare example to the norm as well as the shin megami tensei games. Any game outside that grouping however is pure teen marketing or close to it.

Travisblaze
11-12-2005, 12:03 PM
The fact that more than half of them start off with the protagonist being awoken by his mother. God, can't the guy get up on his own.

nightsavior
11-12-2005, 05:41 PM
Or the fact most rpgs remind me of disney movies complete with music numbers and the ocasional sappy dialogue. Square tries too hard to make ff games play out like a movie epic or animated featurette. Not surprising since Disney is huge in Japan.

ps: Western rpgs don't fall under this complaint because they usaully are more serious and mature oriented such as Gothic 2, Fable,Knights of the old republic, and Jade empire.

Travisblaze
11-14-2005, 02:43 PM
Also, some of the rpgs tend to get really emotional. I just don't like that.

nightsavior
11-15-2005, 10:05 PM
Well to me there is a difference between plain sappy after school special calibur cheese and "emotional" moments between characters. In general though I do like the grittier more adult rpgs like fall out.

Another thing that annoys me to no end "most" females are archers or spell casters but very few of them turn out to be kick ass warriors. Perhaps that's why I like Black Rose from .Hack so much. She has that huge uber sword of doom. lol.

William
11-15-2005, 10:35 PM
Also, some of the rpgs tend to get really emotional. I just don't like that.

That's kind of why I don't really like Final Fantasy VIII. To me, it was just a sci-fi love story.

I'd like to see more edgy rpgs like fall-out get made more often in which you can be a good guy sure , but things aren't all love and light or poppy fresh either.

I want to see a Final Fantasy game where you have two alternate paths. You can play and beat the game as the good guys, then you can play and beat the game as the bad guys. For example, FFVI. Play the normal game, then you unlock an extra game where you get to play as Kefka. That'd be awesome.

Also, another idea I had was to have things in a game...like the whole Star Ocean special events/personal actions thing in each town, where different things can influence your other teammates. So if a teammate doesn't like you or even hates you, he/she may start attacking you randomly during battle...or if a teammate is suicidal...he/she randomly commits suicide during battle. Or if one of the female teammates has PMS, she gains a special command called "The Cramps" where she smacks the shit out of the enemies as well as other teammates, and even has the ability to make enemies run away. Okay, maybe not the last one. But you get the idea.

Lycanthroat
11-16-2005, 01:34 PM
Another thing that annoys me to no end "most" females are archers or spell casters but very few of them turn out to be kick ass warriors. Perhaps that's why I like Black Rose from .Hack so much. She has that huge uber sword of doom. lol.

Hey! 'Tis Nighty!

The rare females that are lady warriors are always far too mannish and buff. A lady can be cute and deadly, y'know? Like Black Angel said - Rargh, look at my arms!