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Altima
07-14-2011, 01:53 PM
I found this review of Catherine on Ign.com.

Link - http://ps3.ign.com/articles/118/1181622p1.html

Catherine Review
You've never played anything like this before. That's a good thing.
July 13, 2011 July 14, 2011 July 14, 2011

by Colin Moriarty

After spending lots of time with the sordid tale of Catherine and putting down my controller to reflect on the experience, I felt refreshed. For all of the old, tired ideas that plague our industry, it was really nice to play something authentically different. And I mean really different, because Catherine is in no way, shape or form like anything you've ever played. But what's even more exciting about Catherine is that it's one hell of a game, too, and is wildly successful in most of what it attempts to do.

Catherine, from the minds at Atlus' Persona Team, tells the story of a man in his early 30s named Vincent Brooks. Vincent spends his days toiling in the tech industry and his evenings getting blasted with his friends at a local bar. He also has a girlfriend of several years, a nagging-but-caring woman named Katherine. Yes, that's Katherine with a "K." Katherine has been pushing Vincent as of late to take their relationship to the next level, prodding him to solidify their bond. But Vincent's unsure of what he wants to do.


His decision is initially made easier when another girl unexpectedly enters his life. This girl's name is Catherine -- that's Catherine with a "C" -- and after a drunken night of debauchery, Vincent wakes up in his bed to find this buxom blond bombshell naked next to him. Immediately filled with regret, Vincent's quest is to get out of the sticky situation he's found himself in, even if he's doubtful about his future with Katherine and mildly curious about what a girl like Catherine would possibly want with him. And worse yet, the situation has plagued him with chronic sheep-filled nightmares that threaten to kill him in real life (these nightmares make up the core puzzle gameplay of Catherine, but more on that shortly).

Does this plot sound unusual for a video game? It no doubt is, and it's Catherine's strongest point. Sure, the game looks really nice and has an awesome accompanying soundtrack, but it's the fact that the game deals with two issues in particular that gaming pretty much never broaches -- a fear of commitment and cheating on your loved one -- that lends to its uniqueness. But when you get into the nitty-gritty of how the game plays and how you explore the story, you'll realize that there's a lot more to this game than just plot. There's difficult puzzle gameplay, plenty of conversation to partake in, choices to make, and even a morality system to keep an eye on that gives the game inherent replay value.


Catherine is separated into over a week's worth of days and nights, and Vincent will have to get through each of them in essentially the same way. After a series of cutscenes introduces you to the day in question, you'll find Vincent with his pals at a bar called the Stray Sheep, ready to down some drinks. The Stray Sheep is the game's hub of activity, where you'll be able to pick various people's brains, and figure out just what's going on in the real world that's contributing to Vincent's nightmares.

Once you're done drinking and conversing for the evening, it's time to bring Vincent home. When he's tucked into bed, his nightmares persist, and Catherine's hardcore puzzle gameplay begins in earnest. Each of the puzzles plays fairly identically to the next in premise, though the difficulty of them increases exponentially the further you manage to get through the game.

By rearranging a sequence of blocks, Vincent is expected to work his way to the top of each tower he encounters. When the game starts to throw in heavier blocks, blocks that break underneath you, blocks made of ice, blocks that explode, and more, you'll quickly find out that Catherine will challenge your very mettle as a gamer. Plus, each puzzle is timed, as blocks fall from underneath the tower, forcing you ever-upward. There are even boss battles to occasionally contend with.


Once you get through any given night's puzzles, you'll be back in the real world, able to explore the story once more. I felt a real eagerness as I played through the puzzles simply because I wanted to learn more about the plot, and while I think that the puzzles are difficult to the degree that they'll turn some gamers off, I suspect that most players will feel a real rewarding sense of accomplishment by getting deeper into the tale. If anything, the game's compelling subject matter and amazing cast of characters will have you keep trying on those pesky puzzles just to see another day.

Playing between day and night in Catherine gives the game much-needed structure and lets you know what to expect next. While the puzzle sequences are tense and require rapidity and thought, you can leisurely spend your time at the Stray Sheep drinking some booze, speaking with the patrons and your friends, and even getting your kicks with the jukebox (that plays unlocked tracks from Catherine's amazing soundtrack) and an arcade title called Rapunzel (which is a meta-game using the same rules as the nightmare puzzles). Think of your time at the bar as much needed respite from the dangers of Vincent's nightly events. Plus, the drunker you get at the bar, the spryer Vincent will be in his dreams.

Catherine has more to offer than just its core, cyclical gameplay. Scoring gold medals by completing puzzles quickly will unlock new, more difficult stages to play through, and local multiplayer will be unleashed once you beat the game in its entirety. But these are all asides to what is a main game that itself is well worth the price of admission. Those are simply little extras that serve as unnecessary -- but welcome -- icing on the cake of one hell of a story-driven experience.

Closing Comments
As if it wasn’t already obvious, I loved my time with Catherine. In many ways, I was completely blown-away by it. While I’m sure some gamers will be turned-off by its anime-style presentation and difficult gameplay, I implore those of you who are looking for something authentically different and outright fun to give Catherine a go. This isn’t a game just for puzzle fans or just for those who love anime. This is a game that melds so much together and is so different than anything else on the market that it’s for just about anyone who really loves games.

IGN Ratings for Catherine (PS3)Rating

9.5 Presentation
Catherine’s story is one of the most unique ever told in gaming, and while it’s a little hokey, it’s still a hell of a lot of fun.

8.0 Graphics
The anime-style cutscenes and in-game content both look great. There are certainly prettier games out there, but you shouldn’t play Catherine because of how it looks.

9.0 Sound
I really adored the soundtrack, and while the voice-acting is at times overdone, it’s still extremely fitting.

8.5 Gameplay
Once you get the hang of the puzzle gameplay, it will become second nature to you. Those who aren’t gluttons for punishment may be turned off, though.

9.0 Lasting Appeal
Really skilled players could get through the game in under 15 hours, but it'll take more than that for most others.

9.0
OVERALL Amazing
(out of 10)

He must have really enjoyed this game for what it was. He never really talked about any of the naughtiness this game is supposed to have either, which is proff that he played it for more than that.

With all of that said tho, I bet he played the SE for the extrras like the panties.

Snips
07-14-2011, 02:14 PM
I still only have one complaint about this game, and that's more in how I play puzzles, than puzzles themselves.

I am smart when it comes to puzzles, BUT, I also tend to horridly overthink when I have tools at my disposal. For example, in a Zelda game, if the somlution isn't immediately apparent the second I enter the room, I begin to look around for everything and anything that I can hookshot off of to get a better vantage point to look around, and whatnot. Except there never is unless the hookshot is part of the puzzle.

If Catherine keeps the block puzzles as an isolated element without items like this, I'll be able to enjoy it.

Applejack
07-14-2011, 02:38 PM
How is it a complaint if it isn't a problem with the design but rather your strange manner of play.

Also go and play the demo if you are still on the fence about it. It's on 360 and PSN and it gives you two puzzles, some cutscenes, and an introduction to how the karma system and non-puzzle related gameplay will work.

Snips
07-15-2011, 01:55 PM
How is it a complaint if it isn't a problem with the design but rather your strange manner of play.

Still interferes with my enjoyment, even if it's not directly the game's fault.

Also go and play the demo if you are still on the fence about it. It's on 360 and PSN and it gives you two puzzles, some cutscenes, and an introduction to how the karma system and non-puzzle related gameplay will work.

Oh, it has more than just levels? *dives at his PS3 controller*

Dark Luther
07-15-2011, 03:48 PM
Very interesting, never heard of it..., sounds like what people said when Divi-Dead came out..., but even more positive...

Snips
07-15-2011, 06:07 PM
Okay, so after trying the demo, I have only positive things to say.

I realize it's just a damo, but if a DEMO leaves me without any negativity....

Applejack
07-15-2011, 06:10 PM
I knew you'd come around.

Snips
07-15-2011, 06:15 PM
You're forgetting that I've been hyped for the story awhile, I was just uncertain about the gameplay.

That said, I fear I'll only be able to play it in small doses. Being in a stable engagement myself, I admit a certain aversion to the theme of a relationship in peril (I love the seriousness of the themes they're bringing to this, commitment and all, but then I saw a brif snipped of Cathering talking to Katherione and had a massive "oh shit" moment.) I'll probably be the guy who gets it on launch day and only beats it a month later.

Applejack
07-15-2011, 06:18 PM
Katherine is clearly the better option. I mean come on, the woman wants a serious relationship how is that at all unreasonable.

Snips
07-16-2011, 01:21 PM
Katherine is clearly the better option. I mean come on, the woman wants a serious relationship how is that at all unreasonable.

Exactly. That and I admit to a certain liking for glasses. That, and I like her reaction to he dream about dying. She's got some wit. You don't get to even really learn anything nabout Catherine in the demo, though, so maybe she'll be amusing in her own way.

Applejack
07-16-2011, 01:49 PM
I feel like you don't learn anything about Catherine for a very specific reason. Atlus doesn't tend to make obvious characters so while Catherine comes off as this promiscuous woman, there's clearly going to be more to her than appearances say and it's better not to give any hint of that in the demo. I mean you barely even hear her speak in the demo so yeah