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Altima
03-31-2011, 06:41 AM
I found this article on Ign.com.

Link - http://ps3.ign.com/articles/115/1158577p1.html

Dynasty Warriors 7 Review
Repetitive adventure is repetitive.
March 30, 2011 March 30, 2011 March 30, 2011

by Colin Moriarty

When it comes to button-mashing, few franchises have anything on Tecmo Koei's Dynasty Warriors. First introduced way back in 1997 on the PlayStation, the original Dynasty Warriors was actually a fighting game that would be unrecognizable to fans of the series today. But ever since then, Dynasty Warriors has turned into a hack-and-slash affair, and Dynasty Warriors 7 is no different.

Predictably, Dynasty Warriors 7 relies on the tired conventions that have made the series infamous in the gaming realm. And while there's no doubt that Dynasty Warriors is loved by a number of gamers -- the series sells exceptionally well in its native Japan -- it won't interest most. It's simply too much of the same thing over and over again to have any sort of broad appeal.

Most gamers will cringe when they learn that Dynasty Warriors 7 is essentially the same game as previous titles in the series. It leans on the same old gameplay that began with Dynasty Warriors 2 on the PlayStation 2 more than ten years ago, and that's not a good thing. It's not that utilizing the same gaming conventions is bad in and of itself. Rather, it's that Dynasty Warriors' gameplay has never been exceptionally well-executed or solid, so why throw it back at gamers time and time again?


There are two primary modes in Dynasty Warriors 7: Story Mode and Conquest Mode. Story Mode is split into four sections, where you're able to play through four different individual sagas. Each of these stories is extremely lengthy, so there's a lot of content to get through. Additionally, there are tutorials to work your way through, galleries full of unlockable art and videos, and an encyclopedia full of in-game knowledge. In terms of new features, gamers will be happy to know that there are two of consequence: dual-wielding weapons and a new fourth kingdom called Jin.

Conquest Mode retains the core gameplay of the Story Mode, but adds a different twist. Instead of progressing through an involved story, you'll move across a grid-like map, conducting a series of battles (many of them smaller than usual) in order to ultimately dominate the entire grid. Once again, getting through Conquest Mode will require a lot of your time. You can even play with other gamers online in Conquest Mode, though it's not necessary (and in our experience, actually ruined the gameplay due to rampant latency issues, disappearing enemies and the like).

It's not the amount of content available in Dynasty Warriors 7 that's the problem. In fact, I commend developer Omega Force for the sheer amount of content it's stuffed into the package. Rather, the problem is that nothing changes as you play, so seeing even a fraction of the content is a chore. Whenever I found myself having a modicum of fun, or enjoying the experience for just a moment, it was almost instantaneously squashed by the fact that what I was playing was nothing more than a mindless button-masher.

Whether you're playing through a level in Story Mode or Conquest Mode, you can expect to find nearly-identical scenarios. Hundreds of soldiers will line the area where you'll be fighting, and most of them are nothing more than fodder for your blade (or whatever other weapon you happen to be using at the time). The repetition of ruthlessly murdering thousands upon thousands of helpless soldiers (without any actual blood being shed) is occasionally broken up when you fight an enemy officer. These guys always put up a better fight, but again, with a combination of mashing one of the attack buttons and using your special Musou Attack, you should find very little standing in the way of your progress. You can switch out weapons, strengthen your gear with seals, and play as a bunch of different characters. But the gameplay remains the same no matter what.

For most gamers, Dynasty Warriors 7 is a boring, repetitive game. It certainly was for me. But like the games that preceded it, one of Dynasty Warriors 7's strengths is its ability to tell a story. The Dynasty Warriors series revolves around the famous Chinese novel Romance of the Three Kingdoms, written by Luo Guanzhong in the 14th century. The novel, like the game, is all about endless warfare, but there's nuance to be found if you're willing to pay attention to the ever-expanding plot (and ignore the incessant melodrama).

Graphically, Dynasty Warriors 7 is a dated-looking game, but that's not the biggest issue with its aesthetics. Instead, it's Dynasty Warriors 7's incredibly bad draw distances. The environments render fine, but if you're not keeping a keen eye on your map as you're running around various environments, expect to be snuck-up on by enemies as you run through seemingly-empty locales.

As far as audio is concerned, there are some rocking tunes to fight along with, but those will suffer from repetition before very long (just like the gameplay). There's a whole slew of over-acted voice work to be heard as well. But again, that too gets repetitive.

"Repetition" is the name of the game with Dynasty Warriors 7. And it kills the entire experience.


Closing Comments
Dynasty Warriors 7 is one of those games that really only appeals to a certain niche of gamers. And that’s totally fine. Dynasty Warriors fans are going to find a whole lot to like with Dynasty Warriors 7, including an expansive set of options that will keep players busy for a very long time. But for everybody else, playing Dynasty Warriors 7 will be a chore. The gameplay is repetitive and boring, the aesthetics are bland, and the story -- while interesting and chock-full of characters -- can be hard to follow and bogged-down by melodramatic delivery.

In other words, those who are already into the Dynasty Warriors franchise will love Dynasty Warriors 7. Everybody else should stay away.

IGN Ratings for Dynasty Warriors 7 (PS3)

6.0 Presentation
Dynasty Warriors 7 totes an expansive story and myriad characters. But it all comes off a little muddled.

5.0 Graphics
Though it looks old, the graphics of Dynasty Warriors 7 are the least of this game’s problems. The animations are bad at times, as are the draw distances.

5.0 Sound
Do you like sword-fighting to gnarly guitar rock? I sure hope so, because there’s a whole lot of that here. There’s a lot of voice acting, too, though most of it is over-acted and overused.

4.0 Gameplay
Dynasty Warriors 7 can be a lot of fun in five to ten minute bursts. Try playing it for five to ten hours and you’ll likely launch your controller through a nearby window.

6.0 Lasting Appeal
There’s a hell of a lot of content stuffed into Dynasty Warriors 7, which is great news for fans of the game. It’s an equally good reason for everybody else to look elsewhere for their gaming fix.

5.0
OVERALL Mediocre
(out of 10)

I have Dynasty Warriors 3-6 and DW Legends 5 or 6, and I have played 2.

I usually enjoy the games, and would buy them, but im not going to buy this one. I just have enough games to play already(I need to stop on Black Ops to play them tho.) and that means I can wait until Dynasty Warriors 8.

Rainbow Dash
03-31-2011, 07:02 AM
Okay, Altima, baby, I want you to listen very closely to me.

This. Review. Is. Bullshit.

DW7 is fucking outstanding in every way. If you liked any of the games at all, unlike the reviewer here, this is a 100% must-buy. Why IGN gave this job to a guy who clearly isn't that interested in the series is beyond me, but it's getting good reviews pretty much everywhere else. 36/40 on Famitsu (9/10 in all categories), and 8/10 on Destructoid. You're either gonna love or hate the series, and this guy clearly is the latter (though I do agree that the game lacks strategy as it under-uses the morale system.) And "It's the same basic game with changes" is never an argument against a sequel, that's what it's supposed to be.

There was a reviewer from Metacritic I saw that pretty much summed up the game perfectly:



9/10
I have to say I'm extremely impressed by Dynasty Warriors 7. I went in expecting an uninspired, mind-numbing time killer like most of the rest of the games in this franchise, but it seems like Koei finally took a long hard look at the franchise, looked at what worked, what didn't work, and used it to make a very solid experience. The game feels fully polished, and its story-telling rivals that of industry giants, and they have added many more battles and events than all of their previous games, though the story and setting remains the same. The learning curve strikes a perfect balance between features you start with and features you need to earn. The only lament I have for this game is that the battles still haven't returned to the tactical depth that they once had in the PS2 era, but the combat system has been improved enough to make the game fun enough that I can barely notice. I highly recommend this game, especially if you enjoyed other Warriors games, because this one is by far the finest to date.

I for one would go on to say that the cinematography and character animations are also totally perfect, with one scene being acted so perfectly that it made me choke up even though I'd seen it dozens of times before in the previous games. Even the voice acting is passable. This game hardly feels like a DW game at all, and more like a GOTY contender (or it would be if not for, you know, November).

Applejack
03-31-2011, 07:16 AM
I'm gonna go ahead and suggest that the Destructoid (http://www.destructoid.com/review-dynasty-warriors-7-197399.phtml) review (8/10) is pretty spot on. DW7 is a fantastic game.

Sassafrass Raistimass
03-31-2011, 06:12 PM
But like the games that preceded it, one of Dynasty Warriors 7's strengths is its ability to tell a story. This part really confused me, considering decent storytelling has never been a strength of the series (especially considering the hard part of actually writing the story was already finished hundreds of years ago), so why would a guy that already admits to hating the games act like it was? This suggests to me that the storytelling in this game is just that good, making this statement possibly the biggest endorsement of the game I've seen.

I have a couple questions for dudes who have it.

1. Guy mentioned bad draw distances. Are they as bad as that, because I remember in at least one of the games the frustrating scenario of unleashing a musou on a big crowd of dudes, killing all of them, until they were immediately replaced by the same amount of dudes who were apparently already there and should've also been killed if the game had been able to render them.

2. Conquest Mode just sounds like a lame(r) version of Empires. Is this accurate.

3. I was really skeptical when I heard they were returning to kingdom-based story mode, since the very nature of that system (considering its scope and number of characters, where you're basically encouraged to take one time-lapsed character, like Sun Shang Xiang, from the Yellow Turban Rebellion through the Battle of Yi Ling through unification etc.) made it feel more like the story mode of an N64-era wrestling game with crappier gameplay. But I think I heard that they instead give you a specific character to use on each stage. Is that true? Does it work?

Rainbow Dash
03-31-2011, 07:50 PM
1. Guy mentioned bad draw distances. Are they as bad as that, because I remember in at least one of the games the frustrating scenario of unleashing a musou on a big crowd of dudes, killing all of them, until they were immediately replaced by the same amount of dudes who were apparently already there and should've also been killed if the game had been able to render them.
It hasnt been a problem for me yet. Definitely not in terms of things not dying that should be dead.

But I think I heard that they instead give you a specific character to use on each stage. Is that true? Does it work?
It's usually true, though there are some stages that have you playing two (or more?) characters if you're like flanking an enemy or something. And it absolutely works.

This part really confused me, considering decent storytelling has never been a strength of the series (especially considering the hard part of actually writing the story was already finished hundreds of years ago), so why would a guy that already admits to hating the games act like it was? This suggests to me that the storytelling in this game is just that good, making this statement possibly the biggest endorsement of the game I've seen.
I agree with your sentiments, but yes, the storytelling is that good. In addition to in-battle cutscenes, there're also portions where you can walk around and talk with your troops and hear how they feel about the upcoming battle or their families back home or what they'd do to Sun Shang Xiang if she was his sister (?!) and that sorta thing. And the cutscenes are drastically improved, as I mentioned in my earlier post under that incredibly profound review that I came across.

Applejack
03-31-2011, 08:13 PM
The worst part is the music, but then I always thought DW had dumb music.

Rainbow Dash
03-31-2011, 09:47 PM
It could be worse. Lu Bu's theme has always been good imo.

Applejack
03-31-2011, 09:52 PM
I'm just not a fan of all the guitar and shit. I dunno, it kind of just seems like it's there to be all "EXTRME AND HECKA COOL, MAN". I'd play my own shit, but then I'd miss cutscenes.

Snips
03-31-2011, 10:44 PM
I'm just not a fan of all the guitar and shit. I dunno, it kind of just seems like it's there to be all "EXTRME AND HECKA COOL, MAN". I'd play my own shit, but then I'd miss cutscenes.

Would you rather classical piano? It's to get you hyped. Can't fight a thousand men without a little adrenaline!

Okay, so DW is generally easy but that's not the point.

Applejack
03-31-2011, 10:59 PM
I don't listen to generic speed metal bullshit to get pumped.


And classical piano would be badass to kill dudes to.

Sassafrass Raistimass
03-31-2011, 11:09 PM
Or something, you know, Chinese.

Snips
03-31-2011, 11:21 PM
And classical piano would be badass to kill dudes to.

Depends on the fight scene. ANd the piece. And whether or not it's in slow motion.

Applejack
03-31-2011, 11:32 PM
This isn't fuckin Platoon, man. You ever had a fight scene set to classical music? Shit works well. Put on some Gymnopedie and bam, badass fightscene.

Altima
04-01-2011, 01:53 PM
I have always liked Dynasty Warriors, I guess I could pick it up just to play here and there.

I liked DW3 the best I think as I liked picking up weapon crates and items crates and hoping I got a more powerful version of the items I used and what not.

I used Sun Shang Xiang a lot in Dw6 her bow attacks were good and her mousu could clear out enemies like crazy.

I started the game with Zhao Yun tho as my first used character.

I always used Cao Cao in DW3 and 4.

Ashe
04-01-2011, 02:43 PM
I think its really well done so far. I dont particularly like the fact that once you beat it with one force you now officially have all these beasted up weapons that anyone can use at hand now. Goes from moderate to outright unfair lol.

Applejack
04-01-2011, 02:48 PM
That just means you are fucking awesome

Rainbow Dash
04-01-2011, 04:03 PM
just to play here and there.
Good luck with that. I skipped a WoW raid to play this game. That is not done, EVER.

Or something, you know, Chinese.
Now that you mention it, it's kinda surprising they didn't do that, at least a little, in this game. Everything else has a very strong Chinese aesthetic, with backgrounds usually Chinese wall scrolls of tigers fighting dragons and that sorta thing. Plus proper pronunciation of everyone's names.

Applejack
04-01-2011, 04:08 PM
Plus proper pronunciation of everyone's names.





I will never accept Dong Zhuo being Dong Zhua. Never.