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Altima
10-28-2010, 06:20 AM
I found this article on Ign.com.

It is a list of opinions from ign editors.

Link - http://ps3.ign.com/articles/113/1130886p1.html

Fallout: New Vegas Second Opinions
Want to hear more tales from the Mojave desert? Well, sit down and enjoy.
October 27, 2010

A joint Obisidan and Bethesda production, Fallout: New Vegas was released earlier this month. Set in the wastelands of the Mojave desert, much of New Vegas was ripped from Fallout 3, our game of the year in 2008. But it's 2010 now, and that's where the great divide lies. Seven IGN editors chime in to tell about their experience so far with the giant RPG.



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Having played the Fallout series for over a decade, from the 1997 original to Bethesda's Fallout 3, it's great to see there's still room to be impressed. Fallout: New Vegas is without a doubt Obsidian's best game in my mind, filled with an overwhelming amount of carefully crafted content that never fails to surprise.

There's a lot of ground to cover around New Vegas, and it doesn't take too much wandering to get tangled up in yet another web of quests. Oh how I wish I could stay focused on the main storyline, but there's just too much else to do. There's the narcissistic super mutant that commands a xenophobic outpost on top of a mountain, drawing in visitors with her hilariously crude radio broadcasts. There's the gang of ghoulish religious zealots hunkered down in a massive underground network trying to get a battery of rocket ships up and running (which, by the way, you can destroy). There's the gladiatorial combat arena buried in the sewers north of New Vegas, dens of Deathclaws stalking the landscape, tales of hidden Vaults overflowing with plants and grasses, a shifty cannibalistic order masking their villainy behind a veneer of wealth and style, and packs of insidious cretins roaming the countryside.

Everyone in New Vegas has a story; some charming, some depressing, and some brutal. They all need help, and it's up to you whether you accept the tasks, double-cross them, or simply plant a bullet in their leg and walk away. Such thrilling freedom and finely written storylines are hard to come by in video games. But I think the fact that a lot of the game's groundwork was already set in place when this project was started by Obsidian did a lot – it freed them up to concentrate on weaving together powerful stories and offer the player an incredibly diverse range of choice. New Vegas is a remarkably well-realized virtual world that feels appropriately dirty, lived in, and authentic. Though the mechanics may be familiar, it's a fascinating experience.


I'm thoroughly enjoying New Vegas so far. I've played for a little more than 20 hours, so I haven't finished the main plotline, yet. It's not the bundle of awesomeness I was hoping for, but it's still lots of fun. I've encountered plenty of little glitches, but they don't really affect the gameplay, and the game has crashed on me twice, which isn't so bad for a game of this scope. One of the things I loved the most about Fallout 3 was the sense of humor, and I'm thrilled that has carried over to New Vegas. There are quite a few lines of dialogue that have made me laugh out loud, and even more that made me chuckle. So far, I don't find the main story as intriguing as the story in Fallout 3, but the dynamic between the NCR and the Legion is more interesting to me than the battle between the Brotherhood of Steel and the Enclave in Fallout 3.

All that said, I don't think New Vegas has topped its predecessor, and that's disappointing. But then again, I loved Fallout 3 so much, it would have been really difficult for New Vegas to dethrone it. It also would have been nice if Obsidian had been able to fix at least some of the little glitches that have plagued Bethesda RPGs since Oblivion, but the game is interesting enough to make them tolerable. So New Vegas isn't quite as good as Fallout 3, but it's still a whole lot of fun.


After DC Universe Online slipped to next year, Fallout: New Vegas rose to be my most anticipated game of this year. However, when I got my copy a few days early, I found that I couldn't get motivated to play it. I watched Kristine and a few other editors toy with it, and it looked so similar to Fallout 3. When I finally sat down and gave it a dedicated chance, it just didn't hook me like Fallout 3 did. It felt like the same old stuff. I'm definitely going to get down to business in Fallout: New Vegas one day (as I loved Fallout 3 so much), but as of now, I find myself more excited for the "coming one day" DCUO beta launch on PS3 than putting on another Pipboy.


Unlike a majority of the gaming community, I didn't immediately recognize the brilliance of Fallout 3. I bought it day one, fired it up, and was promptly bored out of my mind for the first few hours. I consider myself a patient man, but I found my limits being pushed as I wandered the wasteland aimlessly, performing menial tasks for hours until, ultimately, my resolve had been broken. I traded it in and went on with my life.

And then IGN awarded it Game of the Year 2008. I couldn't understand it, but I figured that if it was worthy of such a high honor from IGN, I must be missing something.

So I borrowed a copy, endured a few more hours and became fully engrossed. I had finally seen the light -- I realized that Fallout rewards patience with compelling and immersive gameplay, you just have to stick it out through the slow introduction.

Needless to say, I came into Fallout: New Vegas from a new, enlightened perspective.

The game definitely still requires a sizable time investment, but the pacing overall felt a little faster, and the storytelling a bit more cohesive. I was up and running a lot faster and leveling a little more effectively. Of course, this could be attributed to my better understanding of the mechanics after completing Fallout 3, but there were definitely some improvements from the design perspective. I also never encountered many of the bugs that have since become highly publicized, which definitely made my experience a little more favorable.

Still, there are certainly some issues with Fallout: New Vegas; the graphics haven't been improved much since Fallout 3 and there aren't a lot of radical new concepts or elements to it either.

But as they say, "if it ain't broke, don't fix it."

I welcome the familiarity of Fallout: New Vegas, and I consider it $59.99 well spent, but I won't deny the fact that developers missed a number of opportunities to fix some glaring issues.

When Fallout 3 came out in 2008, I was tasked with writing a strategy guide for it. The massive 750,000 word behemoth that I wrote ended up being a testament to just how gigantic the game actually is. Fallout 3 was huge, and nobody in IGN's office (and few people worldwide) ended up seeing the game as intimately as I did. And yet, I still adored the game. It was easily the best game of 2008, and one of the best games of the generation, period.

Now, when I spend that kind of time with a game, especially while writing a strategy guide for it, I tend to sour on the title until I'm outright repulsed by it. But when I finish a massive guide for a game that I spent a lot of time with, and I still like the game, that speaks volumes to me about how good a title actually is. This happened with Grand Theft Auto IV, Infamous, Mass Effect, Mass Effect 2, and other games. And since Fallout: New Vegas feels, looks and plays identically to the masterpiece known as Fallout 3, I can already tell that when I conclude my journey writing my current New Vegas epic, it'll join the aforementioned list of tried-and-true classics.

There's no doubt that Fallout: New Vegas shares many of the technical shortcomings that Fallout 3 had. The game is occasionally buggy, will hiccup fairly incessantly, and even freeze from time-to-time. As was the case with Fallout 3, New Vegas seems to behave differently for different people, but even if it's performing in a top notch fashion, gamers are still bound to run into these same issues, at least from time to time. But I largely excused this problem with Fallout 3, and I'll do the same with New Vegas. And here's why.

Fallout: New Vegas is vast. There are very few games in the history of our industry that attempt to do what New Vegas does (or Fallout 3 before it). Not only is the physical world enormous -- far beyond the size and scope of virtually any console game -- but the character interactions within, the branching storylines, the myriad side quests, and seemingly random and organic enemy interactions complicate this vast physical world and make it something living and breathing. I could only imagine that testing a game with seemingly-infinite permutations possible anywhere you go is a difficult ordeal. And all things considered, it seems that Bethesda (and in this case, Obsidian) did a pretty nice job of doing what they could do to iron out the wrinkles.

Could more have been done? Of course. I'm not one that necessarily sides with developers who seem intent on pushing post-release patches in lieu of holding their games while they fix errors before going gold. Usually, the latter is much preferred. But it seems that a game like New Vegas could be held indefinitely while random bugs, glitches and issues are worked out. I'm sure that issues occur in New Vegas only if, for instance, person A is in position B at location C, only at nighttime and when you're equipped with a Laser Rifle, and have a follower with you, and your strength is below a seven. In other words, how many of these random issues do we really expect them to deal with? To me, it seems like a feat that a game like Fallout: New Vegas runs at all. And I think most gamers who enjoy this game agree with me. That's why Fallout: New Vegas, like Fallout 3 before it, will go on to sell millions of copies and achieve universal critical acclaim. Because despite some of its technical shortcomings, Fallout: New Vegas strikes me as being as brilliant as Fallout 3 was.

Of course, I've barely scratched the surface in New Vegas. Conventional wisdom deems that while writing a strategy guide you could potentially work through a game fifty times slower than a normal person would. After all, you're chronicling everything you see and do, taking screenshots and videos, and doing everything possible to help your readers find whatever they're looking for. But I've definitely seen enough to know that New Vegas is one of 2010's best games. And if not for BioWare's Mass Effect 2, which may very well be the best game of the entire generation, New Vegas could have vied for my Game of the Year vote. But even without that Game of the Year status on it, New Vegas is still a great game. And I highly recommend it to anyone who loved Fallout 3.

To start out, Fallout 3 is, was, and will be one of my favorite video games of all time. Mixing every gameplay component that I enjoy with a dark sense of humor, I lost more time to this game than nearly any other over the past decade. But, did that same feeling carry over into New Vegas? Sort of.

Having already lost nearly two days of my life to this game over the past week, I have no problem saying that Fallout: New Vegas plays like the largest expansion pack ever created. As a carbon copy of Fallout 3's winning formula it's hard to hate on the game considering my love for the original. I can only really liken my feelings towards this game to my feelings for Star Wars: Knights of the Old Republic II (which was also developed by Obsidian) – as I absolutely loved KOTOR, and just liked the extremely similar KOTOR2.

I'm sure you've heard it from everybody else, but this game is buggy... really buggy. And it also features the same crappy visual problems from the first game. Still... I love the Fallout world, so it is hard for me to not like this game. Is it perfect? No. Is it worth playing? Very much so.


Bizarre load glitches that literally freeze my entire 360 for periods of up to 37 seconds (and yes, i've counted); companions that have vanished from the wasteland while I retain their companionship perks; quests completed that I've never received. All major issues I've encountered in Fallout: New Vegas, and all things that would cause me to rage in fury toward most games. And still... Fallout: New Vegas has me coming back for more. Maybe I'm a sucker for Obsidian's voice in games. I loved Vampire: The Masquerade - Bloodlines, after all. Maybe it's the tweaks to existing mechanics that make them all just a little bit deeper, kind of like what they did with KOTOR II. But really, Fallout: New Vegas has the same major strength that Fallout 3 did: an addictive, spiraling quest structure that has me fast traveling from one end of the Mojave Wasteland to the other until 2 or 3 in the morning muttering to myself "just one more quest..."

Also, it has a super mutant radio station. It's like Radio Fawkes all the time. Which is pretty sweet.

I never had any 37 seconds load times or not get experience or whatever for quests completed yet so I guess I have been lucky.

I have it on the Ps3 tho if that means anything.

Rainbow Dash
10-28-2010, 09:01 AM
Fallout 3 is better. I'm firmly decided on this. This game has a lot more to it, and it's an overall larger experience, but the design decisions they made for this game made it lose a ton of its charm. So far I've explored about half the wastes and only found one interesting discovery. And countless exploration areas that appear to have no use at all. They might be used in other quests, but if that's the case I'd take a few quests and unique discoveries abound in its place gladly.

Kurbee
10-28-2010, 12:25 PM
Fallout 3 is better. I'm firmly decided on this. This game has a lot more to it, and it's an overall larger experience, but the design decisions they made for this game made it lose a ton of its charm. So far I've explored about half the wastes and only found one interesting discovery. And countless exploration areas that appear to have no use at all. They might be used in other quests, but if that's the case I'd take a few quests and unique discoveries abound in its place gladly.

I disagree.

Since day one, I've felt like Fallout: New Vegas is a much better game, in my opinion, and it feels like there's a ton more to do. I loved Fallout 3, but I feel like this is a better game (down to how the ending is made like the old Fallout games). Also, it didn't hurt that it had multiple nods towards the original Fallouts, either.

Rainbow Dash
10-28-2010, 01:53 PM
I disagree.
...With my observation of facts?

There's a lot more to do in New Vegas, but it's becoming clear to me that Fallout 3's minimalist story and few quests were a conscious design decision. They put so much in this game there's no room for fucking around, just letting yourself get lost and exploring, because it feels like every location you go to has some quest attached to it that you need to pick up beforehand, making exploration meaningless.

The game isn't about the story, or having a lot of shit to do. The core gameplay of Fallout 3 was free-roaming exploration, and since New Vegas is essentially the same game with a few mechanical upgrades, there's no excuse for them to snub exploration as hard as they did, save for completely missing the point.

It's the same idea as taking, say, Halo and making it about platforming.

Applejack
10-28-2010, 02:13 PM
Yvl hasn't played FO1 or 2 because NV is much more like those in terms of atmosphere, mood, etc. It's also a better game.


And it has a better narrative.

Rainbow Dash
10-28-2010, 05:52 PM
It's also a better game.
On what grounds do you say this?

Applejack
10-28-2010, 06:34 PM
On the grounds that it's more immersive than FO3. On the grounds that the improvements from a gameplay perspective alone make it a better playing game. On the grounds that there are no god damn sewer and subway systems. On the grounds that more than ever I feel like things I do matter. On the grounds that guns sound like guns. On the grounds that it has better story, characters, setting, dialogue, etc. On the grounds that it feels more like I am a part of this world.

Rainbow Dash
10-28-2010, 09:48 PM
On the grounds that it's more immersive than FO3.
Subjective, and I couldnt disagree more.

On the grounds that the improvements from a gameplay perspective alone make it a better playing game.
The gameplay is exploration, which they fucked up horribly.

On the grounds that guns sound like guns.
That's... important?

Fallout 3 was a unique and somewhat novel game, as it focused on something other than shooting or story. New Vegas is every game ever done slightly better than normal.

Applejack
10-28-2010, 10:25 PM
The gameplay is exploration, which they fucked up horribly.

Bullshit. On both accounts.


That's... important?

Sound design is important in any game.

Fallout 3 was a unique and somewhat novel game, as it focused on something other than shooting or story. New Vegas is every game ever done slightly better than normal.

You called Fallout 3 novel. You haven't played the previous games. Fallout 3 is barely a Fallout game. New Vegas took what did work about FO3 while making it feel like a Fallout game and not just an Oblivion mod with guns.

Spud Webb
10-28-2010, 10:48 PM
I usually judge a game based on its Liam Neeson content, which I'm assuming New Vegas has none of. So fuck that

Applejack
10-28-2010, 10:54 PM
New Vegas does have Danny Trejo content, though

Rainbow Dash
10-28-2010, 11:19 PM
Sound design is important in any game.
I... don't think you know what the word "important" means. Or maybe you just have extremely low standards for using that word.

And you should be careful when you say something like that. Now you're gonna get a reputation with some people for valuing sound effects over every other aspect of a game.

Bullshit. On both accounts.

You called Fallout 3 novel. You haven't played the previous games. Fallout 3 is barely a Fallout game. New Vegas took what did work about FO3 while making it feel like a Fallout game and not just an Oblivion mod with guns.
Am I seriously the only one who can pick out what made Fallout 3 so great and Oblivion and New Vegas underperform so much?

Applejack
10-29-2010, 12:44 AM
I... don't think you know what the word "important" means. Or maybe you just have extremely low standards for using that word.


I know what important means. ANd if you don't think sound design is an important part in games, especially games with an emphasis on open world exploration, you're crazy. But then you're wanting to be in the industry or whatever, you know how it is. If a game like Gears of War had guns not sounding like guns, people would rag on it. Games have to sound good, play good, look good in order to be good.

And you should be careful when you say something like that. Now you're gonna get a reputation with some people for valuing sound effects over every other aspect of a game.

Clearly I am only allowed to like games with great graphics and zero replayablitiy.


Am I seriously the only one who can pick out what made Fallout 3 so great and Oblivion and New Vegas underperform so much?

No, but you seem to be the only one who can't see why New Vegas is such an improvement over Fallout 3. It is literally a better game. When 99% of the public and media agree with this thought, they tend to have some weight to their claims. All I'm seeing for you is that you think New Vegas is devoid of interesting places. I disagree, having explored every place in the wastes except for Nellis and The Fort, I have found tons of interesting stuff. And you've been to Vault 11, right? And really, it's not as if every location in Fallout 3 was so rich with interesting things. There were plenty of places in Fallout 3 with no reason to be there other than to just be there. And, like FO3, there are places in New Vegas where there are self contained quests (Jacobstown springs immediately to mind) and unmarked quests (Like all of Sloan). And then there are places that have their own stories, be they nicely done (Vault 11) or far more subtle (Counterfeiter's Shack). It's in the details.

Rainbow Dash
10-29-2010, 04:10 AM
I know what important means. ANd if you don't think sound design is an important part in games, especially games with an emphasis on open world exploration, you're crazy. But then you're wanting to be in the industry or whatever, you know how it is. If a game like Gears of War had guns not sounding like guns, people would rag on it. Games have to sound good, play good, look good in order to be good.
Yes sound effects need to be there and not suck horribly, but I wouldn't call the sound upgrade from FO3's guns to NV's guns "important."

No, but you seem to be the only one who can't see why New Vegas is such an improvement over Fallout 3.
What? No, I see why people say it's an improvement, I just don't think they realize how much is missing as well. Fallout 3 could be a landmark game, the beginning of a new flavor of sandbox games that has more secrets and meaningful exploration than guided stories and missions. I was hoping NV would continue in that direction.

I disagree, having explored every place in the wastes except for Nellis and The Fort, I have found tons of interesting stuff. And you've been to Vault 11, right?
If that's the case I stand corrected. Perhaps it's because the half of the map I uncovered is the east half where there's just a bunch of legion/NCR bickering and no room for fun screwing around.

No I haven't been in any vaults. Which I'm now remembering I told myself I wouldn't bitch about the game until I did see the vaults, and that was the last chance I was giving it, so uh...

Altima
10-29-2010, 05:40 AM
Although im not far into the game I enjoyed Fallout 3 more as well.

It seems like the world map for Fallout 3 was bigger than the one they made for NV just by looking at it. I have yet to find every location of course.

No sewers is good I guess in NV, but a lot could be done in them even if I usually walked around like crazy in them trying to get somewhere.

I haven't met many characters yet in NV to say if they are better or not. I just know I liked my Charon and Sentinel Lyons.

I have liked the town layouts for Fallout 3 better, I found it all easier or something Megaton seemd more like a town than Goodsprings to me.

All in all FO3 is better so far than NV. I also bet that Fallout 3 got a higher score than an 8.5 like NV got just assuming.

Applejack
10-29-2010, 08:05 AM
Yes sound effects need to be there and not suck horribly, but I wouldn't call the sound upgrade from FO3's guns to NV's guns "important."

Having my pistol sound like a pistol does much for me.


What? No, I see why people say it's an improvement, I just don't think they realize how much is missing as well. Fallout 3 could be a landmark game, the beginning of a new flavor of sandbox games that has more secrets and meaningful exploration than guided stories and missions. I was hoping NV would continue in that direction.

New Vegas might have more hand holding style of plot progression (with far more interesting plot quests, but that's neither here nor there), I don't see the lack of exploration. Like FO3, you get out of it what you put into it.


If that's the case I stand corrected. Perhaps it's because the half of the map I uncovered is the east half where there's just a bunch of legion/NCR bickering and no room for fun screwing around.

NCR camps are boring by design. Only a few of them have a quest line or two. But NCR are by default 'the boring faction' and have been since they came into play. But being able to kill hospitalized people is fun.

No I haven't been in any vaults. Which I'm now remembering I told myself I wouldn't bitch about the game until I did see the vaults, and that was the last chance I was giving it, so uh...

Vault 22 has a quest attached if you go to Camp McCarran. But I hate Vault 22, but it is kind of interesting. And I think the Brotherhood sends you to a vault, but you killed them and I haven't gotten that far yet.


I haven't met many characters yet in NV to say if they are better or not. I just know I liked my Charon and Sentinel Lyons.

Companions have more developed personality. Cass is pretty awesome because you can drink booze and get perks for it. And Arcade is pretty cool for a gay guy. Plus, cyborg dog.

I have liked the town layouts for Fallout 3 better, I found it all easier or something Megaton seemd more like a town than Goodsprings to me.

Goodsprings is less a town and more a stop on the road. There weren't exactly a lot of people inhabited towns in FO3 and the lack of large towns in New Vegas is kind of the point, considering New Vegas itself is the main reason people even go to the Mojave.

All in all FO3 is better so far than NV. I also bet that Fallout 3 got a higher score than an 8.5 like NV got just assuming.

Most reviews I have read about New Vegas have said "It'd be better, if not for the technical issues" But if you're basing your own opinion on the game by the scores of both, that's kind of weird. Considering different versions of the game have different scores, that's a factor too.

Altima
10-30-2010, 10:25 AM
I have been siding with the NCR mostly. I am also liked or accepted in Goodsprings and Nelson or something with farmers and guarding their bighonrs or whatever.

I have killed many legion members and the explosive guys faction.

I seem to be being good ths far, or at least for this playthrough.

I need more firepower for sure, so I am raising my guns. My repair and science are both a 50 and guns is close to that as well.