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Altima
03-07-2010, 09:58 AM
Here is a review of Final Fantasy XIII. I will update it when more of it is written.

Link - http://ps3.ign.com/articles/107/1074843p1.html

Final Fantasy XIII: 30 Hours In
Wondering if you should commit to that last-minute pre-order this weekend?
by Ryan Clements

March 5, 2010 - Square Enix's anticipated title, Final Fantasy XIII, is just around the corner, and today marks the first day that U.S. online media is allowed to review the game. Unfortunately, due to the global PSN error that crippled PS3s everywhere (including our debug systems) and other factors, I wasn't able to beat the game before today. Yes, even after more than 30 hours with Final Fantasy XIII, I'm still not close to the end.

Rather than attempt a review without completing the full experience, I decided to delay the review until Monday and instead provide you readers with my impressions so far -- especially for those of you that are debating whether or not to pre-order the game this weekend. Although Final Fantasy XIII is extremely different from the other members of the franchise and it has its fair share of problems, it's still an excellent Japanese role-playing game.

I've discussed the game's premise and story in the past, so I won't do so at length here. All you need to know is that the game stars Lightning, a stoic officer in the military, and a group of individuals connected to her in one way or another. The opening of the game will be familiar to those who tried out (or saw footage of) the Japanese demo, as it's essentially the same. Lightning and Sazh are aboard a government train and things get crazy real fast.


Final Fantasy XIII is primarily about the dynamic between two worlds: Cocoon and Pulse. Cocoon is a spherical moon that hangs above the savage world of Pulse. The narrative also includes a fascinating take on the West's perception of the divine, as there are powerful beings known as the fal'Cie that watch over humans. Humans branded by the fal'Cie are called l'Cie, and they are given a specific "Focus," or task, that must be completed, lest they transform into monsters upon failure. This mythology plays an extremely important role in the game's story and it's been great so far.

The criticisms that have circulated the internet regarding Final Fantasy XIII are mostly true. The first 25 to 30 hours are extremely linear. This is not an exaggeration -- the game is almost on rails during these segments, as there is usually only a single path that you travel down, with occasional side paths that might tease you with treasure.

This first section of the game (and arguably three quarters of the experience) is not only linear, but also restrictive. Players are not allowed to choose their party or party leader -- these selections are dictated by the story progression. Although this might be a tremendous pain to some gamers, I actually enjoyed the linearity and restrictions, because it forced me to experiment with all the characters and their various battle roles. Of course, players that aren't aware of Final Fantasy XIII's open-world conclusion might be much less enthusiastic, especially if they believe that the entire game is completely linear.

Another seemingly universal complaint is the fact that there are "no towns" in Final Fantasy XIII, but this claim can be somewhat misleading. There absolutely are towns in the game -- just not in the traditional JRPG sense. During your journey, you do pass through different cities and locales, but they're just as linear as the game's dungeons. So while it's initially disappointing to not have peaceful areas to explore and take a break from battle, there are plenty of beautiful, fantastic environments to marvel at as you continue through the story.

It's safe to say that Final Fantasy XIII is very different than the other Final Fantasy titles, but it's a lot of fun. The battle system is surprisingly complex and -- perhaps even more startling -- extremely difficult. Although players only control one character at a time, there is plenty of micromanagement to be found.

While in the neutral position, your main character's turn gauge charges up. This gauge is segmented, so when it's full, there are actually three full segments contained within it. Executing a single command requires a certain number of segments. For example, a basic attack requires one segment, so players can queue up three at a time. A Blitz attack, alternatively, costs two segments of the gauge. As characters grow, their turn gauges will expand, enabling players to select a more complex series of actions.

The most important element of battle outside of this basic command selection is the Paradigm system, which controls the battle roles of each character. There are six different roles that a character can train in and each character is particularly capable in three of those roles. Some roles are better suited for attacking, while others are designed for defense or restoration. By selecting a custom "Paradigm," or grouping of several roles, players can freely switch the roles of their characters anytime during battle.

This might sound like a gameplay design afterthought, but it's absolutely critical to survive in Final Fantasy XIII. This game requires constant micromanagement and changing Paradigms in order to come out victorious, and I really appreciated that challenge -- even when things got frustrating.

So the question remains: do you put down money for a pre-order? I say "yes, you do." Although Final Fantasy XIII is incredibly far removed from its predecessors, it's still a breath-taking JRPG with an extremely interesting story and a realized game world. The voice acting is generally top-notch, the presentation is off the charts and there are chocobos to be ridden. It might not be the best Final Fantasy out there, but that doesn't stop it from being enjoyable.

As a quick note for owners of multiple platforms, I strongly recommend getting this game on the PS3. The 360 version seems to run well enough, but it's noticeably less sharp and is spread across three discs.

Check back Monday for my full review.

It being linear might not be a good thing. I dislike not having more control over my party members, but using them all might not be too bad for when I can choose between them.

It is good to see some towns, but I guess there will only be necessary towns and not lots of towns all over to explore that have nothing to do with the real main storyline of the game like other FF games.

Snips
03-07-2010, 12:04 PM
Before I begin: I'm still willing to give the game a very enthusiastic try, despite all I've said, based on two facts:

1) FFXIII got a lower Metacritic score than Tales of Symphonia.
2) Tales of Symphonia got a lower Metacritic score than FFVII
3) Accepting 1 and 2 as fact, lower score = better game.


Yes, even after more than 30 hours with Final Fantasy XIII, I'm still not close to the end.

Is 30 hours supposed to be long? Seriously? The way it's written screams "Hey guys, this game is long! IT'S OVER NINE HOURS!" like what the hell.

The criticisms that have circulated the internet regarding Final Fantasy XIII are mostly true. The first 25 to 30 hours are extremely linear. This is not an exaggeration -- the game is almost on rails during these segments, as there is usually only a single path that you travel down, with occasional side paths that might tease you with treasure.

This first section of the game (and arguably three quarters of the experience) is not only linear, but also restrictive. Players are not allowed to choose their party or party leader -- these selections are dictated by the story progression. Although this might be a tremendous pain to some gamers, I actually enjoyed the linearity and restrictions, because it forced me to experiment with all the characters and their various battle roles. Of course, players that aren't aware of Final Fantasy XIII's open-world conclusion might be much less enthusiastic, especially if they believe that the entire game is completely linear.

I actually have no complaints, here. I prefer to have all my sidequests closer to the end, anyways. A linear early game makes it easier to get used to. Compare Morrowind to Oblivion, for a moment. Morrowind just throws you into the game with an objective, "Meet Caius Cosades and give him this package." Oblivion starts you off in a linear dungeon to progress through, and you experience a little bit of the story before you have the freedom to explore. I found it easier to get into Oblivion, and I never did beat Morrowind. Hell, I don't recall getting much further than delivering that damn package, and advancing rather far in the guilds, as well as reaching level 14.

Final Fantasy XIII is primarily about the dynamic between two worlds: Cocoon and Pulse. Cocoon is a spherical moon that hangs above the savage world of Pulse. The narrative also includes a fascinating take on the West's perception of the divine, as there are powerful beings known as the fal'Cie that watch over humans. Humans branded by the fal'Cie are called l'Cie, and they are given a specific "Focus," or task, that must be completed, lest they transform into monsters upon failure. This mythology plays an extremely important role in the game's story and it's been great so far.

I know I've commented before, years ago when I was still living at my mom's place, but bear with me. Not only is not even one aspect of this original (The Pulse and Coccoon thing being but a new take on an old theme that has been seen many times over, such as in Necromunda, with the Spire and the Underhive,), but SE is borrowing the poorer elements from its own games (The unsent becoming fiends in FFX/ The Occuria in FFXII) and it's being called great? Maybe it can be pulled off well but that cannot possibly qualify as great. Good maybe.

Another seemingly universal complaint is the fact that there are "no towns" in Final Fantasy XIII, but this claim can be somewhat misleading. There absolutely are towns in the game -- just not in the traditional JRPG sense. During your journey, you do pass through different cities and locales, but they're just as linear as the game's dungeons. So while it's initially disappointing to not have peaceful areas to explore and take a break from battle, there are plenty of beautiful, fantastic environments to marvel at as you continue through the story.

I knew it. I'd seen screenshots in a town like settings and I thought "But Square said they removed towns because they were too lazy to make them, as well as the NPCs, HD, so wtf?" So then they make towns dungeons, in a sense. No offense, but I don't want to wander through the slums and get attacked by robbers, I'd much rather stick to the main street with the Inn and Item Shop, kthx. I don't give a shit about marvelling at environments, I want a plot and gameplay.

So the question remains: do you put down money for a pre-order? I say "yes, you do." Although Final Fantasy XIII is incredibly far removed from its predecessors, it's still a breath-taking JRPG with an extremely interesting story and a realized game world. The voice acting is generally top-notch, the presentation is off the charts and there are chocobos to be ridden. It might not be the best Final Fantasy out there, but that doesn't stop it from being enjoyable.

Sorry, but I'm not listening to a guy who thinks 30 hours is long and thinks that Chocobos are actually important. Especially if it's not the best FF and I didn't even preorder FFIVDS, which is the only FF I EVER got on Launch day.


As a quick note for owners of multiple platforms, I strongly recommend getting this game on the PS3. The 360 version seems to run well enough, but it's noticeably less sharp and is spread across three discs.

It's called "install to hard drive" you biased tard. Seriously, it completely removes all but the longest loading times. My sister has a PS3 and I have a 360, and my loading times on the same games are faster than hers. That's not running "well enough" that's "Seamless" and I'd much rather have multiple discs than longer loading times.

jethro
03-08-2010, 05:09 AM
Well i pre ordered my copy weeks ago....looking forward to picking it up tomorrow :)

Applejack
03-08-2010, 08:52 AM
Hey, you know what other highly acclaimed FF game was linear as fuck?




Final Fantasy 10.




It also didn't have a world map.

Altima
03-08-2010, 10:23 AM
It was also done a bit in FFIX with Zidane not being from the world the game too place in like Garland and Kuja. They are trying to recreate that kind of thing I guess. Of course I don't think this version is whole other dimensions or anything.

[quote=Ooter]I knew it. I'd seen screenshots in a town like settings and I thought "But Square said they removed towns because they were too lazy to make them, as well as the NPCs, HD, so wtf?" So then they make towns dungeons, in a sense. No offense, but I don't want to wander through the slums and get attacked by robbers, I'd much rather stick to the main street with the Inn and Item Shop, kthx. I don't give a shit about marvelling at environments, I want a plot and gameplay.

I want a plot, story, and character development too, but a town can add to that feeling. A character knowing people in that town or it being their hometown. The fact that towns and the way they look and the people within them can tell you a little bit about the way the area is governed or its weather.

I also just like to explore in rpgs, it adds something to the game when you can freely explore a bit.



I will get this on the Ps3 as it just seems like the better choice.

Hey, you know what other highly acclaimed FF game was linear as fuck?


Final Fantasy 10.

Yeah, and I never finished it. I got to Yunalesca and quit. I just lost interest in the story, and I also really disliked the sphere grid system. If I took a wrong turn I had to backtrack and waste points or whatever.


Is there a special edition game for this FF?

Applejack
03-08-2010, 10:24 AM
Dude FFX is, like, the best FF, yo. You should finish that shit since you were practically at the end anyway.

Altima
03-08-2010, 10:34 AM
Dude FFX is, like, the best FF, yo. You should finish that shit since you were practically at the end anyway.

I might one dauy. I think I am too weak to beat her anyway.

Here is another thing I found for Final Fantasy XIII and FF history on Ign.com.

To see the graph showing review scores for Final Fantasy XIII and previous Final Fantasy titles click the link.

It is getting rather poor reviews when compared with other FF games. It is getting even lower reviews than Final Fantasy XII. It is getting way lower scores of 9 or 10 than FFXII and is lower than them all so far.

Of course FFXII had the highest percentage of getting a score of 10 than any other FF on the list so take from it what you will.

Link - http://ps3.ign.com/articles/107/1074995p1.html

Final Fantasy XIII: Review Reception
How critical were the critics?
by Gajan Kulasingham

March 5, 2010 - Although Japan has already received Square Enix's latest installment in the Final Fantasy series, North America and Europe gamers can now be excited as Final Fantasy XIII will finally hit our retail stores in just a few short days. For those of you desperately wanting more info or desiring to see what the critics think to help validate your purchase, look no further. With over 34 reviews for FFXIII already in GameStats and more coming by the second, let's see how it's faring.


With the exception of a few sites, it appears that reviews have been generally favorable for XIII, which should be expected due to the franchise's history. The game is (as of this writing) averaging around an 8.5, which by IGN.com's definition means "Great". However, after being in development for several years, the wait has felt enormous, and many fans are voicing their expectations of higher scores.


So, how does that compare to past Final Fantasy titles? More specifically, how does the latest game compare to the modern Final Fantasy games that started on PlayStation with FFVII? We've charted the history of Final Fantasy from 1997 to the present (skipping FFXI and FFX-2, as these are oddities in Final Fantasy history) to see how the latest game stacks up so far.


Perecentage of Reviews in Each Score Range


It seems that FFXIII is definitely receiving more of an unusually mixed reaction at the moment. Final Fantasy games of years past often received most of their reviews in the 9's and 10's range, with very little trail-off in the other score ranges. But with FFXIII, the scores are much more dispersed. However, the game is still not out yet and many more reviews are still trickling in, including IGN US's own take on the game. And don't forget, Reader Reviews are bound to explode as soon as gamers get their hands on the title to see if the latest Final Fantasy has been "overrated" or "underrated." So as these scores keep piling up, we'll have to see whether the score disparity remains once everyone has their opinions heard.

If you are dying to see what we think of it and can't wait until Monday to see our review, feel free to check out our latest preview where our very own Ryan Clements discusses what he thinks of it 30 hours into the game.

Applejack
03-08-2010, 10:37 AM
FF13 is the most all over the place in terms of reviews out of any FF game ever. For every review junket that hates it, two others praise it and vice versa.

This is one of those cases where, hey, maybe you should make up your own mind. Clearly the game is leaving some sort of impression on people.



And bringing up FF12s reviews seems stupid since you all hated that game even though it got glowing reviews. So wouldn't that mean that you'd LIKE this game since it's not getting as many good reviews or does it not work that way? I dunno, seems like all it is doing is adding fuel to my claim of 'Damned if they do, damned if they don't.'


Also why put so much stock into these reviews anyway.

Snips
03-08-2010, 12:38 PM
FF13 is the most all over the place in terms of reviews out of any FF game ever. For every review junket that hates it, two others praise it and vice versa.

This is one of those cases where, hey, maybe you should make up your own mind. Clearly the game is leaving some sort of impression on people.

Yeah, pretty much.



And bringing up FF12s reviews seems stupid since you all hated that game even though it got glowing reviews. So wouldn't that mean that you'd LIKE this game since it's not getting as many good reviews or does it not work that way? I dunno, seems like all it is doing is adding fuel to my claim of 'Damned if they do, damned if they don't.'


Also why put so much stock into these reviews anyway.

I may have hated XII's story but I did like the gameplay. The story didn't suck enough to turn me off on it completely. I'm hoping XIII is at least superior with the story, because if not, ew.

Altima
03-09-2010, 08:40 AM
It came out last night of course, and usually when a good, well inticipated, or great game comes out we have a line to get it, but not last night.

When Madden, Halo, MW2, Bioshock, and many other games came out we had a long line to get it, but we had no one last night for Final Fantasy XIII.

We actually didn't sell a single copy of FF last night. I guess people are wary of this game.

I think that I would be better served to spend my money on Magna Carta 2 if I want a rpg. I want to check if FF has a SE guide or anything before I get it at the very least.

Here is a bigger review of Final Fantasy XIII and also a video review.

Link - http://ps3.ign.com/articles/107/1075772p1.html

Video Review link - http://ps3.ign.com/dor/objects/826843/final-fantasy-xiii/videos/ff13_vdr_030810.html

Final Fantasy XIII Review
Branded by the gods and exiled from their homes. Can they still save the world?
by Ryan Clements

March 8, 2010 - For years, the Final Fantasy series has stood as a seemingly timeless pillar of Japanese role-playing games. With fantastic characters, intricate stories and complex battle systems, Final Fantasy is one of the most recognizable names in the videogame world -- and for good reason. Surprisingly, Final Fantasy XIII abandons a number of well-loved series traditions in favor of a more straight-forward approach. While fans might be concerned by this, the two most important aspects of the series -- the battle system and the narrative -- remain just as strong as they always have.

In Final Fantasy XIII, players take control of six different characters with the sharp-eyed Lightning taking the "lead role." Although the game does tend to stress Lightning as the primary heroine, Final Fantasy XIII is reminiscent of Final Fantasy VI in that you control all the characters at different times and you jump between the groups frequently. This multi-story approach, as well as a clever use of flashbacks, makes Final Fantasy XIII's story quite enjoyable, at least in terms of its structure.

Final Fantasy XIII can tiptoe (or "stumble," depending on the scene) into the melodramatic, but fans of the series shouldn't be too surprised. What was more intriguing to me, beyond the standard growth of the characters, was the dynamic established between the two worlds of Final Fantasy XIII -- Cocoon and Pulse -- as well as the relationship between humans and their fal'Cie counterparts. Like various religions of the world, the mythology of Final Fantasy XIII incorporates god-like beings (the fal'Cie) that protect humanity. These themes are extremely important to the plot of Final Fantasy XIII and I very much enjoyed them.



The game also benefits from its cast, and all the members are voiced by some very talented people. Even the actors providing work for the side characters and villains do a tremendous job.

Of course, a role-playing game would be nothing without a solid battle system, and fortunately Final Fantasy XIII delivers. What starts out as an extremely simple, menu-driven system slowly becomes one of the most complex, challenging systems I've ever experienced in a Final Fantasy title. At the system's root is the classic ATB (Active Time Battle) principle. When standing in a neutral position, a gauge fills above your list of commands. This gauge is segmented, so as it fills, more segments are available for use. Every action a character can take requires the expenditure of a certain number of segments from the gauge. This attack queue system is much preferable to selecting one command at a time, as it gives players the ability to build combos and multitask when the going gets rough.

Although you only control one character at a time, the actions of all three of your party members are dictated by their roles. There are six roles in Final Fantasy XIII and all six characters have access to each role by the end of the game (though they are gifted in three of the six). Unlike past Final Fantasy games that use a job system, Final Fantasy XIII's roles are all invaluable and must be used effectively to survive. These roles ultimately affect how you play the game, as someone controlling a Sentinel will be constantly provoking and distracting enemies while a Medic, alternatively, will be healing. These roles keep battles fresh and fun, which is vital in a good RPG.

But before entering battle, players must set up a deck of Paradigms, which is the fancy way of referring to a grouping of roles. The Aggression Paradigm, for example, refers to a party composed of two Commandos and one Ravager. The Combat Clinic Paradigm stands for two Medics and one Sentinel.

By preparing several Paradigms outside of battle, players can switch roles on the fly during combat in order to best meet the situation on the field. This might sound like a simple gimmick, but it's absolutely not. Switching Paradigms is critical to surviving in Final Fantasy XIII and it adds an element of tension to what could have been a mundane system.

This tension is heightened by the chain gauge, which is a separate meter above every enemy's head. As you attack an enemy, this gauge rises. Max it out and your opponent will enter a staggered state, meaning it's much more susceptible to damage. This is also critical to coming out on top in Final Fantasy XIII, as some difficult enemies can only be defeated effectively when staggered.

Every battle is rated. Each battle has a target time and if you manage to best your opponents before that time, your score will improve. This score not only affects the sort of spoils you earn from battle but it also helps build your technical points, which allow your characters to perform powerful moves like summons and more. These ratings give players real motivation to perform well during battle and avoid "going through the motions," which is a common problem in RPGs.

When you consider the constant tension, fast pace and high reward of the Final Fantasy XIII battle system, it's easy to see why this game is fun to play. It's also constantly satisfying, as players can sink collectively earned experience points into the Crystarium system, which is like a very pretty version of the Sphere Grid from Final Fantasy X. Or, for those unfamiliar with the series, it's basically the way you choose your skills and level up your character. I got a huge sense of satisfaction from manually leveling up each character's roles in this manner.

Final Fantasy XIII, however, is not without its fair share of problems -- problems which keep it from being as great as its legendary predecessors. The well-known mention of "linearity" when it comes to Final Fantasy XIII might be old hat by now, but it is a notable issue. The first 25 to 30 hours of the game are so linear, they might as well be on rails. Dungeons are nothing more than a series of pathways through various environments, with occasional detours hiding a floating treasure chest. This linearity wasn't particularly bothersome for me because I was enjoying the story and battles along the way, but this will be a huge blow to Final Fantasy veterans.



It's important to note that the game does open up quite a bit in Chapter 11 (out of 13), giving players the freedom to explore several huge environments and undertake tons of side missions. For some, this will be a classic case of "too little, too late." Exacerbating this issue is the fact that players are unable to select their party leader and party members before Chapter 10.

A bigger issue for me, was the glaring lack of Final Fantasy's trademark mini-games. While VII had the Gold Saucer, VIII had Triple Triad and X had Blitzball (to name a few), Final Fantasy XIII doesn't really have much to do outside of battle-oriented side missions. It would have been nice to have something extra to enjoy in order to mix up the game's pacing.

Also troubling is the lack of a New Game + option, which is usually common in RPGs. Although you can save a cleared game file and then continue playing after defeating the final boss, players are unable to go back and re-experience the early sections of the game without starting from scratch.

Don't let these problems discourage you from playing Final Fantasy XIII. The game's battle system and the intriguing story are certainly worth enjoying and the production values that have gone into Final Fantasy XIII are simply unreal. The linearity does make the game more accessible to newcomers, but there's a massive difficulty spike near the game's conclusion that Final Fantasy beginners should be wary of. As a fan of the series, this immense challenge was enjoyable for me, but I could see it frustrating the new crowd that the beginning of the game is designed to draw in.

If you happen to own both a PS3 and a 360, make sure to snag the PS3 version. Both run well and the content is identical, but the 360 version has a noticeably lower resolution and it's also spread out across three discs. With such a beautiful game that contains some truly remarkable environments (including a crystal forest and some awe-inspiring cities), you'll definitely want the best visual fidelity possible.


Closing Comments
Final Fantasy XIII is a great JRPG and sports a fast-paced, challenging, satisfying battle system. The game also boasts an intricate story, a likeable cast of characters and the best visuals in the series yet (of course).

But hardcore Final Fantasy fans might be disappointed by the game's abandonment of franchise traditions like open worlds, town exploration and complex mini-games. The game is still worth buying, but it doesn't quite feel as complete as its well-loved predecessors.

English Voice Cast!

Lightning - Ali Hillis
Snow Villiers - Troy Baker (Gennozuke-Sama)
Oerba Dia Vanille - Georgia van Cuylenburg
Sazh Katzroy - Reno Wilson
Hope Estheim - Vincent Martella
Oerba Yun Fang - Rebecca Natsis
Serah Farron - Laura Bailey (I always like her)
Yuj - Jeff Fischer
Gadot - Zack Hanks
Lebreau - Anndi McAfee
Nora Estheim - Mary Elizabeth McGlynn (I always love her work, go Major!)
Yaag Rosch - Jon Curry
Jihl Nabaat - Paula Tiso (She was ok in MGS4 and she did Lulu right?)
Rygdea - Josh Robert Thompson
Cid Raines - Erik Davies
Galenth Dysley - S. Scott Bullock

That is all that was listed.

Applejack
03-09-2010, 12:24 PM
It came out last night of course, and usually when a good, well inticipated, or great game comes out we have a line to get it, but not last night.

When Madden, Halo, MW2, Bioshock, and many other games came out we had a long line to get it, but we had no one last night for Final Fantasy XIII.

We actually didn't sell a single copy of FF last night. I guess people are wary of this game.




No, maybe it's because midnight releases for Final Fantasy is the stupidest shit ever and Madden, Halo, and MW2 have the 'bro' factor going into it. Wal Mart is not a barometer for people's response to a game.

Mina
03-09-2010, 04:52 PM
i tried FF 7, 8 and 10.
I couldnt get into anything but 10 and I actually loved the story.
I HATE the turn taking battle system crap but the graphics and story, even though tidus annoyed me got me hooked. i even got really emotionally upset when hes all a dream and shit and shes on top of the ship and goes to run and hug him and falls through his body.
very few games stories actually make me sad, hell few movies even do. but i love ffx's story.

i saw a trailer for the new ff, 11/12 didnt interest me and im not sure if what i saw about the story or just the enchanting graphics got me interested. i do want to give it a try.

Altima
03-10-2010, 04:37 AM
No, maybe it's because midnight releases for Final Fantasy is the stupidest shit ever and Madden, Halo, and MW2 have the 'bro' factor going into it. Wal Mart is not a barometer for people's response to a game.

Um....they bring out every movie and game at midnight it is nothing special. I was just saying it is funny how not so great movies and games still have people buying them at that hour.

I am wondering if our Gamestop did a special midnight release tho.

I still want to make sure there is no SE version of the game or guide. I will most likely get it as I can't resist a FF game even if I think it is going to be sub-par at best.

I was reading some posts on a froum I found that must have a lot of FF fanboys. They bought the LE guide and the standdard copy as to not have to open the LE copy much, now that is a bit over the edge.

I am going to buy the LE copy if I see it at my GS, but that is it for me i'll just use it.

Applejack
03-10-2010, 01:18 PM
Um....they bring out every movie and game at midnight it is nothing special. I was just saying it is funny how not so great movies and games still have people buying them at that hour.





Isn't Wal Mart like a 24 hour store? So isn't the fact that people buy shit at midnight at Wal Mart not all that...you know....unusual?

Altima
03-10-2010, 01:56 PM
Isn't Wal Mart like a 24 hour store? So isn't the fact that people buy shit at midnight at Wal Mart not all that...you know....unusual?

The majority of them are. I am just saying that games and movies set for a Tuesday release alwasy come out at 12:01am Monday night.

I bought FFXIII 2 hours ago and a guide although I was unable to get the LE copy. It was still $25 which is crazy.

Applejack
03-10-2010, 01:57 PM
Why buy a guide when the internet is free!