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[PhiberOpticks]
05-18-2007, 10:57 PM
Splinter Cell: Conviction deets revealed
Posted May 3rd 2007 4:00PM by Richard Mitchell
Filed under: News

Hey, remember how Peter Moore said the next Splinter Cell would be Xbox 360 exclusive? Remember how it dropped off the face of the earth after that? Well, Splinter Cell Conviction is back in the news again. Finnish gaming magazine, Pelaaja (Player) reveals new details on the game (translated by Gamers Reports).

First and foremost, Splinter Cell Conviction will feature plenty of daytime sneakery. Also, Sam Fisher will be spending a lot of his time navigating crowds, similar to Ubisoft's upcoming title, Assassin's Creed. It seems Sam has left Third Echelon -- for real this time -- in order to save Anna Grimsdóttir, his former coworker. New to the series will be "hero instinct" which allows Sam to sense enemies, displaying them in a manner akin to infrared vision. There is also a danger meter which displays how likely Sam is to be spotted by the enemy. Close combat is receiving an upgrade, which Pelaaja compares to the "Bourne" series of books and movies. We'll note -- as does Joystiq -- that it sounds like Sam won't be quite so stiff this time around. Furthermore, Sam can kill terrorists and mercenaries, but will only be able to incapacitate guards and civilians. Finally, Splinter Cell Conviction will have a revamped physics engine that allows players to utilize their environment more effectively. One example given is using furniture to block doorways.

All in all, it sounds like Splinter Cell. Hopefully, Conviction will add enough to the formula to keep veterans coming back and pique the interest of newcomers (and lapsed fans).

Next Splinter Cell Game Revealed For Xbox360, First Info >
2007/05/02 11:03:00: Posted by DM


The name of the next Splinter Cell game has been revealed. Splinter Cell: Conviction is slated for release at the end of this year. Foreign Magaza Pelaaja has a cover story that gives us the scoop on the game as you can see by the image. The game is slated only for the Xbox360 right now (may change), and the article reveals the following info.

The game takes place in broad daylight this time, but don't worry, it is still a stealth action game. At the beginning of the game, Sam learns that Anna Grimsdottir (Anna is the person in charge of intelligence gathering for Third Echelon, and an old friend of Sam's) is in danger so Sam joins up with Third Echelon once more in order to help. Unfortunately, 3E is not what it used to be, and Sam frequently gets incomplete and bad intel, as well as the wrong equipment. All this, and the 3E bosses are in the middle of a political squabble for control. Sam eventually finds out that the threat is actually coming from inside Third Echelon itself, so he leaves and basically becomes a fuigitive. Looks like Sam is on the wrong side of the law once more, this time for real.

*Updated Info: Here is some added info we just grabbed for you folks. Remember, nowhere else but GR has this info!

As we said, the game is played mostly in broad daylight, with the crowd working as a "dynamic cover" for Sam. The game's interface helps the player using two itmes: there is a "hero instict" meter of sorts, which allows Sam to see enemies with infrared style vision, and a danger meter which shows how close you are to being spotted. Seasoned stealthh players should be used to features like these. The close combat has been likened to the "Bourne" series of movies and books. The player can only kill mercenaries and terrorists, but can fight and incapacitate guards and civilians.

The physics engine is central to gameplay this time around, you can use items as weapons, block doors with furniture etc. -- some really cool stuff there. Also, the enemy AI is dynamic, so your enemies react to what you do and act differently each time around.

Splinter Cell: Conviction scans (http://kotaku.com/gaming/gallery/splinter-cell-conviction-scans-screens-nice-257959.php)

Im definitely looking forward to this game. Double Agent was kind of a disappointment.

Kurbee
05-18-2007, 11:06 PM
I read about this.
It looked awesome. :)

He is getting older.
He is going to end up being like Solid Snake.

[PhiberOpticks]
05-19-2007, 03:44 AM
He looks like the bum version of Solid Snake. But the Havok engine that they're using is ridiculous. It'll give a fresh look to the series. I'm glad I got an Xbox 360.

Kurbee
05-19-2007, 11:16 AM
']He looks like the bum version of Solid Snake. But the Havok engine that they're using is ridiculous. It'll give a fresh look to the series. I'm glad I got an Xbox 360.

I am glad my brother has one, and I am getting one soon.

I read up on the game, and I love the idea.
Love The Look.
And I have always loved the series.

Cherubim1324
05-31-2007, 01:25 AM
Ubisoft confident of new Splinter Cell direction (http://www.gamesindustry.biz/content_page.php?aid=25358)

Tom Bramwell 10:14 (BST) 29/05/2007

Believes fans will respond well, but could always reintroduce "light-and-shadow" for sixth game

Splinter Cell producer Mathieu Ferland believes that Ubisoft's decision to reinvent the famed stealth series - ditching much of its light-and-shadow gameplay - will ultimately be vindicated by player reaction, despite the obvious risk.

"We've been working very closely with the fans from the beginning," Ferland told GamesIndustry.biz. "Their first reaction was, 'What's going on? Where's Sam?' And then they discovered these new possibilities, this new mechanic and they said, 'That looks awesome. I want to play it.'"

However, the producer admitted that Ubisoft could return to past values if things go wrong with Conviction, the fifth game in the series.

"It's not a one-way direction," he confirmed. "You can always go back and do different things, having Sam in a new position, or a different character to explore light-and-shadow gameplay."

Whereas past games were about avoiding detection in highly-charged situations, Conviction puts protagonist Sam Fisher on the run from the law, and forces players to mingle in crowds, overcoming enemies through confrontation and distraction rather than evasion.

It also reduces the number of complex controls players will need to master, using context-sensitive Aggression, Stealth and Interaction buttons rather than a broad range of button combinations.

"To us, it's a nice way to expand the brand," Ferland said of the overall approach, "because Ubisoft is a nice company and you can push it hard with innovation, especially in Splinter Cell, and sometimes when you want to push innovation you need to adapt your creative direction to fit the kind of gameplay you want to provide."

Ferland also said that he had been encouraged by the reaction he received from trade and press during the game's demonstration at the UbiDays showcase in Paris last week.

Tom Clancy's Splinter Cell: Conviction is due to appear on PC and Xbox 360 later this year.

[PhiberOpticks]
06-04-2007, 12:50 AM
I hope they won't bale on the light-shadow stealth completely. Although I like the twist a lot, it's such a key element of the series.

Kaffee
06-04-2007, 05:25 PM
this game sounds awesome, I've been reading about it and it makes me want to play it now. I guess I'll have to get a 360 first though. ;)

Night
06-04-2007, 08:09 PM
Sweet Jesus. Bourne-style?

The Bourne movies are so fucking sweet, if the close combat is actually comparable, I may end up "fooling around" with this disc while nobody's home.

This sounds pretty cool, like a modern day assasin's creed.

Cherubim1324
11-07-2007, 03:12 PM
Splinter Cell: Conviction (http://splintercell.us.ubi.com/conviction/)

NEWS (http://splintercell.us.ubi.com/conviction/news.php)

FEATURES (http://splintercell.us.ubi.com/conviction/features.php)

IMPROVISE. ADAPT. OVERCOME.

You are a fugitive, ruthlessly hunted by the very government you used to serve. Your only choice is to improvise to survive.

Experience original gameplay based on improvisation in which your environment is your top weapon. Always on your toes, you need to react on the fly to any changing situations and use the environment and the crowds around you to create diversions and deter your enemies.

As a fugitive, quick thinking and adaptation are essential to turn the situation to your advantage. A gameplay experience delivering 100% adrenaline includes close combat and shooting sequences. To survive, build an underground network of allies who will help you obtain high-tech gadgets and stay one step ahead of your pursuers as you struggle to unmask the forces that frame you.

You’ve never played Splinter Cell like this before.

VIDEO (http://splintercell.us.ubi.com/conviction/video/video.php)
SCREENSHOTS (http://splintercell.us.ubi.com/conviction/screenshots/screenshots.php)
DOWNLOADS (http://splintercell.us.ubi.com/conviction/downloads/downloads.php)

Splinter Cell: Conviction temporarily overturned (http://www.gamespot.com/news/6175578.html)

Ubisoft delays Sam Fisher's next excursion; superspy now expected to resurface in early 2008.

By Brendan Sinclair (http://www.gamespot.com/users/Polybren/), GameSpot (http://www.gamespot.com/)
Posted Jul 24, 2007 4:53 pm PT

Ubisoft reported a significant sales spike in its first-quarter fiscal results (http://www.gamespot.com/news/6175564.html) today, but it wasn't all good news from the French publisher. In addition to the simple facts and figures, the company also announced a delay for the next installment in one of its biggest series.

Originally scheduled for release between October and November, the Xbox 360 and PC stealth action game Tom Clancy's Splinter Cell: Conviction has been pushed back a quarter; Ubisoft now expects the game to see release by the end of March 2008. It could have some similarly themed company on the new-release shelves, as Ubisoft's newest Tom Clancy brand extension, EndWar, is set to arrive on next-gen consoles in spring of 2008.