[PhiberOpticks]
05-18-2007, 10:57 PM
Splinter Cell: Conviction deets revealed
Posted May 3rd 2007 4:00PM by Richard Mitchell
Filed under: News
Hey, remember how Peter Moore said the next Splinter Cell would be Xbox 360 exclusive? Remember how it dropped off the face of the earth after that? Well, Splinter Cell Conviction is back in the news again. Finnish gaming magazine, Pelaaja (Player) reveals new details on the game (translated by Gamers Reports).
First and foremost, Splinter Cell Conviction will feature plenty of daytime sneakery. Also, Sam Fisher will be spending a lot of his time navigating crowds, similar to Ubisoft's upcoming title, Assassin's Creed. It seems Sam has left Third Echelon -- for real this time -- in order to save Anna Grimsdóttir, his former coworker. New to the series will be "hero instinct" which allows Sam to sense enemies, displaying them in a manner akin to infrared vision. There is also a danger meter which displays how likely Sam is to be spotted by the enemy. Close combat is receiving an upgrade, which Pelaaja compares to the "Bourne" series of books and movies. We'll note -- as does Joystiq -- that it sounds like Sam won't be quite so stiff this time around. Furthermore, Sam can kill terrorists and mercenaries, but will only be able to incapacitate guards and civilians. Finally, Splinter Cell Conviction will have a revamped physics engine that allows players to utilize their environment more effectively. One example given is using furniture to block doorways.
All in all, it sounds like Splinter Cell. Hopefully, Conviction will add enough to the formula to keep veterans coming back and pique the interest of newcomers (and lapsed fans).
Next Splinter Cell Game Revealed For Xbox360, First Info >
2007/05/02 11:03:00: Posted by DM
The name of the next Splinter Cell game has been revealed. Splinter Cell: Conviction is slated for release at the end of this year. Foreign Magaza Pelaaja has a cover story that gives us the scoop on the game as you can see by the image. The game is slated only for the Xbox360 right now (may change), and the article reveals the following info.
The game takes place in broad daylight this time, but don't worry, it is still a stealth action game. At the beginning of the game, Sam learns that Anna Grimsdottir (Anna is the person in charge of intelligence gathering for Third Echelon, and an old friend of Sam's) is in danger so Sam joins up with Third Echelon once more in order to help. Unfortunately, 3E is not what it used to be, and Sam frequently gets incomplete and bad intel, as well as the wrong equipment. All this, and the 3E bosses are in the middle of a political squabble for control. Sam eventually finds out that the threat is actually coming from inside Third Echelon itself, so he leaves and basically becomes a fuigitive. Looks like Sam is on the wrong side of the law once more, this time for real.
*Updated Info: Here is some added info we just grabbed for you folks. Remember, nowhere else but GR has this info!
As we said, the game is played mostly in broad daylight, with the crowd working as a "dynamic cover" for Sam. The game's interface helps the player using two itmes: there is a "hero instict" meter of sorts, which allows Sam to see enemies with infrared style vision, and a danger meter which shows how close you are to being spotted. Seasoned stealthh players should be used to features like these. The close combat has been likened to the "Bourne" series of movies and books. The player can only kill mercenaries and terrorists, but can fight and incapacitate guards and civilians.
The physics engine is central to gameplay this time around, you can use items as weapons, block doors with furniture etc. -- some really cool stuff there. Also, the enemy AI is dynamic, so your enemies react to what you do and act differently each time around.
Splinter Cell: Conviction scans (http://kotaku.com/gaming/gallery/splinter-cell-conviction-scans-screens-nice-257959.php)
Im definitely looking forward to this game. Double Agent was kind of a disappointment.
Posted May 3rd 2007 4:00PM by Richard Mitchell
Filed under: News
Hey, remember how Peter Moore said the next Splinter Cell would be Xbox 360 exclusive? Remember how it dropped off the face of the earth after that? Well, Splinter Cell Conviction is back in the news again. Finnish gaming magazine, Pelaaja (Player) reveals new details on the game (translated by Gamers Reports).
First and foremost, Splinter Cell Conviction will feature plenty of daytime sneakery. Also, Sam Fisher will be spending a lot of his time navigating crowds, similar to Ubisoft's upcoming title, Assassin's Creed. It seems Sam has left Third Echelon -- for real this time -- in order to save Anna Grimsdóttir, his former coworker. New to the series will be "hero instinct" which allows Sam to sense enemies, displaying them in a manner akin to infrared vision. There is also a danger meter which displays how likely Sam is to be spotted by the enemy. Close combat is receiving an upgrade, which Pelaaja compares to the "Bourne" series of books and movies. We'll note -- as does Joystiq -- that it sounds like Sam won't be quite so stiff this time around. Furthermore, Sam can kill terrorists and mercenaries, but will only be able to incapacitate guards and civilians. Finally, Splinter Cell Conviction will have a revamped physics engine that allows players to utilize their environment more effectively. One example given is using furniture to block doorways.
All in all, it sounds like Splinter Cell. Hopefully, Conviction will add enough to the formula to keep veterans coming back and pique the interest of newcomers (and lapsed fans).
Next Splinter Cell Game Revealed For Xbox360, First Info >
2007/05/02 11:03:00: Posted by DM
The name of the next Splinter Cell game has been revealed. Splinter Cell: Conviction is slated for release at the end of this year. Foreign Magaza Pelaaja has a cover story that gives us the scoop on the game as you can see by the image. The game is slated only for the Xbox360 right now (may change), and the article reveals the following info.
The game takes place in broad daylight this time, but don't worry, it is still a stealth action game. At the beginning of the game, Sam learns that Anna Grimsdottir (Anna is the person in charge of intelligence gathering for Third Echelon, and an old friend of Sam's) is in danger so Sam joins up with Third Echelon once more in order to help. Unfortunately, 3E is not what it used to be, and Sam frequently gets incomplete and bad intel, as well as the wrong equipment. All this, and the 3E bosses are in the middle of a political squabble for control. Sam eventually finds out that the threat is actually coming from inside Third Echelon itself, so he leaves and basically becomes a fuigitive. Looks like Sam is on the wrong side of the law once more, this time for real.
*Updated Info: Here is some added info we just grabbed for you folks. Remember, nowhere else but GR has this info!
As we said, the game is played mostly in broad daylight, with the crowd working as a "dynamic cover" for Sam. The game's interface helps the player using two itmes: there is a "hero instict" meter of sorts, which allows Sam to see enemies with infrared style vision, and a danger meter which shows how close you are to being spotted. Seasoned stealthh players should be used to features like these. The close combat has been likened to the "Bourne" series of movies and books. The player can only kill mercenaries and terrorists, but can fight and incapacitate guards and civilians.
The physics engine is central to gameplay this time around, you can use items as weapons, block doors with furniture etc. -- some really cool stuff there. Also, the enemy AI is dynamic, so your enemies react to what you do and act differently each time around.
Splinter Cell: Conviction scans (http://kotaku.com/gaming/gallery/splinter-cell-conviction-scans-screens-nice-257959.php)
Im definitely looking forward to this game. Double Agent was kind of a disappointment.