Cherubim1324
07-10-2006, 11:24 PM
Dyack ponders Eternal Darkness sequels, post-Too Human (http://www.joystiq.com/2006/07/10/dyack-ponders-eternal-darkness-sequels-post-too-human/)
Posted Jul 10th 2006 8:25PM by Ross Miller
Filed under: Nintendo GameCube, Action, Adventure
http://www.blogsmithmedia.com/www.joystiq.com/media/2006/07/eternal-darkness-banner.jpg
The world of Eternal Darkness isn't over yet, but do not expect to see any of it for awhile. Silicon Knights founder Denis Dyack wrote in his IGN developers blog that he "absolutely yes" has ideas for more stories based in the Eternal Darkness universe, which deals with "imprisoned ancients [who are] struggling to regain entry into our world."
However, Dyack and Silicon Knight's priority is the Too Human trilogy and fixing its slideshow framerate issues. If Too Human rocks, the wait won't hurt a bit. However, if the game ships to disappointment, there are two more titles (http://www.penny-arcade.com/comic/2006/07/10) we have to sit through to get our Eternal Darkness fix ...
[via 1UP (http://www.1up.com/do/newsStory?cId=3152021&did=2)]
Creating Universes - Blog #10 (http://blogs.ign.com/silicon-knights/2006/07/06/24044/)
Thursday, July 06, 2006
Creating Universes - Blog #10
Denis Dyack
Director
I am most often asked if we have sequels in mind for Eternal Darkness. The answer is absolutely yes. Although this may not be obvious to those outside of Silicon Knights, anyone inside the guild understands that there is really no other answer. When creating an original game we start by conceptualizing an entire universe. Once the universe is conceptualized we then tell a story within that world.
http://cubemedia.ign.com/media/previews/image/eternaldarkness/edark1.jpg
Pious the Centurion
For example, in Eternal Darkness we created a universe in which imprisoned ancients were struggling to regain entry into our world. We created a hierarchy of these Ancients, Great Ancients, and other minor players and then built the story around how three of them may slowly succeed in doing so. Their instrument is Pious Augustus, a roman centurion, who eventually becomes a powerful undead liche. Ironically, this immortal character is nothing but a pawn. Dispite the fact that he has very powerful magick and lived for over two millennia, his power is still nothing compared to that of the wizened Ancients. This type of scope and scale is what we try to create in all of our universes.
http://cubemedia.ign.com/cube/image/eternaldarkness_050702_3.jpg
Pious Augustus the Liche
Although this is just one story we had in mind for the Eternal Darkness universe, there are even more manipulations, great ancients, and numerous other stories to tell…
http://cubemedia.ign.com/media/previews/image/eternaldarkness/eternalinthedark9.jpg
It is never easy to have a conversation with a schizophrenic god.
So, this brings us to Too Human. When we first announced the trilogy we were asked why we chose to tell the story in three installments. The answer is simple really.
After creating numerous worlds over the years, developing a trilogy is just a natural progression in our game making process. Eternal Darkness and Too Human all fall under the same umbrella of universes that we created. We have many stories to tell within these worlds so this time around we felt it was time to tell more than just one.
In the Too Human Trilogy there will be one over-arching storyline told throughout the three games. But, within each game many other stories will also be explored, including the rise of the giants, the creation of sentient weapons, the mystery of the runes, the mysteries of the World Tree as well as many more. The fact that we have the opportunity to give gamers so much insight into this universe is extremely exciting for us.
http://xbox360media.ign.com/xbox360/image/article/716/716547/too-human-20060705050139133.jpg
Click here for the full size image. (http://media.xbox360.ign.com/media/748/748783/img_3725978.html)
We believe that an important part of making a trilogy successful is that each of its parts is self contained. Because we want each game to be a complete experience on its own, the major plot lines will be resolved at the end of each game. Without giving too much away, I can tell you that the theme of each installment will be ‘discovery’, ‘revenge’ and ‘enlightenment’ respectively. We hope that you will enjoy exploring the Too Human universe as much as we love to create it.
Posted Jul 10th 2006 8:25PM by Ross Miller
Filed under: Nintendo GameCube, Action, Adventure
http://www.blogsmithmedia.com/www.joystiq.com/media/2006/07/eternal-darkness-banner.jpg
The world of Eternal Darkness isn't over yet, but do not expect to see any of it for awhile. Silicon Knights founder Denis Dyack wrote in his IGN developers blog that he "absolutely yes" has ideas for more stories based in the Eternal Darkness universe, which deals with "imprisoned ancients [who are] struggling to regain entry into our world."
However, Dyack and Silicon Knight's priority is the Too Human trilogy and fixing its slideshow framerate issues. If Too Human rocks, the wait won't hurt a bit. However, if the game ships to disappointment, there are two more titles (http://www.penny-arcade.com/comic/2006/07/10) we have to sit through to get our Eternal Darkness fix ...
[via 1UP (http://www.1up.com/do/newsStory?cId=3152021&did=2)]
Creating Universes - Blog #10 (http://blogs.ign.com/silicon-knights/2006/07/06/24044/)
Thursday, July 06, 2006
Creating Universes - Blog #10
Denis Dyack
Director
I am most often asked if we have sequels in mind for Eternal Darkness. The answer is absolutely yes. Although this may not be obvious to those outside of Silicon Knights, anyone inside the guild understands that there is really no other answer. When creating an original game we start by conceptualizing an entire universe. Once the universe is conceptualized we then tell a story within that world.
http://cubemedia.ign.com/media/previews/image/eternaldarkness/edark1.jpg
Pious the Centurion
For example, in Eternal Darkness we created a universe in which imprisoned ancients were struggling to regain entry into our world. We created a hierarchy of these Ancients, Great Ancients, and other minor players and then built the story around how three of them may slowly succeed in doing so. Their instrument is Pious Augustus, a roman centurion, who eventually becomes a powerful undead liche. Ironically, this immortal character is nothing but a pawn. Dispite the fact that he has very powerful magick and lived for over two millennia, his power is still nothing compared to that of the wizened Ancients. This type of scope and scale is what we try to create in all of our universes.
http://cubemedia.ign.com/cube/image/eternaldarkness_050702_3.jpg
Pious Augustus the Liche
Although this is just one story we had in mind for the Eternal Darkness universe, there are even more manipulations, great ancients, and numerous other stories to tell…
http://cubemedia.ign.com/media/previews/image/eternaldarkness/eternalinthedark9.jpg
It is never easy to have a conversation with a schizophrenic god.
So, this brings us to Too Human. When we first announced the trilogy we were asked why we chose to tell the story in three installments. The answer is simple really.
After creating numerous worlds over the years, developing a trilogy is just a natural progression in our game making process. Eternal Darkness and Too Human all fall under the same umbrella of universes that we created. We have many stories to tell within these worlds so this time around we felt it was time to tell more than just one.
In the Too Human Trilogy there will be one over-arching storyline told throughout the three games. But, within each game many other stories will also be explored, including the rise of the giants, the creation of sentient weapons, the mystery of the runes, the mysteries of the World Tree as well as many more. The fact that we have the opportunity to give gamers so much insight into this universe is extremely exciting for us.
http://xbox360media.ign.com/xbox360/image/article/716/716547/too-human-20060705050139133.jpg
Click here for the full size image. (http://media.xbox360.ign.com/media/748/748783/img_3725978.html)
We believe that an important part of making a trilogy successful is that each of its parts is self contained. Because we want each game to be a complete experience on its own, the major plot lines will be resolved at the end of each game. Without giving too much away, I can tell you that the theme of each installment will be ‘discovery’, ‘revenge’ and ‘enlightenment’ respectively. We hope that you will enjoy exploring the Too Human universe as much as we love to create it.